• sansot

    Good to hear. I've got a couple Forsaken I want ranked up!

    posted in General Discussion read more
  • sansot

    @nynaevelan Crap, I had the wrong file linked! I wonder how long it's been wrong? Thank you SO MUCH for pointing it out. It's fixed, try again.

    posted in Monster Discussion read more
  • sansot

    Added JoshDub. And completed changing all the legendary icons.

    posted in Monster Discussion read more
  • sansot

    I hadn't even considered it, but I like the idea!
    We need to verify that mythics aren't treated like legendaries for breeding purposes though. Breeding 2 legendaries has a chance of getting any common. You don't want to be trying for Pandakens during a race and end up with a Genie.

    posted in Monster Discussion read more
  • sansot

    I think it depends on the legendary. Certain R0 legendaries can still own R3 mythics.
    It also depends on whether or not you're a collector. For me- it's worth it to get them, because I want them all. But if all you want to do is focus on the best monsters for competitive play, then you can pick and choose which monsters you want to spend gems on.

    posted in General Discussion read more
  • sansot

    So there was A LOT of hate when mythics were first announced. I was a naysayer myself. My biggest concern was that the new rank would just start the power creep issue all over again. However, it appears that Social Point has been a bit more careful with mythics. I keep seeing some common reactions whenever details of a new mythic are announced: "his skills suck" and "terrible trait."

    That seems to be intentional on SP's part. These mythics aren't useful because of their skills necessarily, but because their stats are so high that they can live through what some of the best legendary monsters can dish out. They are purposefully keeping some of the best status effects (area dodge, mega taunt, etc.) out of the hands of the mythics. So long as they keep doing that, my negative concerns may never come to pass.

    What will they do when they feel like they've run out of ideas and want to push the boundaries again? I don't know, maybe then my fears will be realized. Or maybe they'll introduce a new legendary monster to bring in some new potentially game breaking mechanic, rather than a mythic. We'll see, but I don't think things are as gloomy as I originally thought.

    posted in General Discussion read more
  • sansot

    Probably never. There was an "ask me anything" with one of the developers who teased that they were working on crafting a whole campaign mode. I expect that would likely replace Adventure Map.

    posted in General Discussion read more
  • sansot

    Nyna covered it the best there. More food = more gold. More gold = more monsters optimally placed with boosts. Start by focusing on nature habitats (they're relatively cheaper compared to other habitats and have a good max storage). Eventually, transition those into legendary habitats. Get your gold per second rates up and you'll be able to grow a lot more food.

    posted in General Discussion read more

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