• sansot

    @Suzznee Gotcha. I think I misread what you said and hadn't seen what you were talking about in game. I have now. Yeah it is a weird extra step.

    posted in General Discussion read more
  • sansot

    To be honest, I don't see the reason for outrage. It's not like they took away a feature and replaced it with chests. Chests are just there now too. Doesn't seem like a problem to me.

    posted in General Discussion read more
  • sansot

    Pretty big update today. New monsters added, relics added, and put denial skills on their own tab.

    posted in Monster Discussion read more
  • sansot

    Did you just link to the thread we're in? Lol.

    posted in General Discussion read more
  • sansot

    Well, I am late to the party. I finally got Alex Bone. Was picking out which skills to run and went, "Hey, HakaTaka is a forum member. That's weird. Wait, so is Max. Wait a second..." It was the slowest realization I've ever had in my life.

    posted in General Discussion read more
  • sansot

    @Bruce-Hamilton Agreed, but I ran out of room nearly a year ago (long before the Vault).

    posted in General Discussion read more
  • sansot

    I was a little bummed about the in-game announcement of us needing certain breedable legendary monsters. Because I sold almost all of them a while back to make more room. Really hoping that slot sale comes soon. I'd like to be able to participate in whatever that event is!

    posted in General Discussion read more
  • sansot

    Here's hoping a slot sale is coming soon. As vowed, I've only purchased the 1 gem one.

    posted in General Discussion read more
  • sansot

    Updated through Cloud. Also corrected a couple mistakes in the books column. Lastly, swapped out the book images for what's on the Wiki, which I like better than the screenshot crops I used to have.

    posted in Monster Discussion read more
  • sansot

    Another idea: what about a monster whose skills are based on BEING possessed/hacked? So, his attacking skills target his allies, his supportive skills target enemies, etc. That way, when he's possessed/hacked/confused, he's actually a brutal attacker, but until then, he's no good? And maybe has a self-skill to possess himself? That'd be an interesting monster that would completely negate all possession abilities, more interesting than simple immunity, in my opinion.

    My idea: self-target skill to possess himself and give himself double damage (Maybe an extra turn instead? Not sure there, extra turns can OP a monster). I'd give this one a single turn cooldown, so you don't use it twice in a row and you quickly have it again if you need to repossess yourself.

    Then he has some high damage skills, both AoE and single targets, but they only target allies (meaning you won't use this skill unless the monster is possessed/hacked/confused). They could throw in some negative status effects if some sort if desired. Most possessions last only one turn, so you'd want his damage to be sufficiently high for it be of any real value.

    A skill that gives a single enemy immunity to possession (again, you'd only want to use it when possessed). It could be AoE, but then he'd guaranteed have possession immunity and you don't want that. With a single target, it's more likely that you'll give it to a random ally than giving it to himself (although that's still a possibility).

    Maybe skills that clear all negative status effects from all enemies and/or clear all good effects from all allies.

    His trait obviously couldn't be immune to possession. And you wouldn't want any hardened or tough either, because you'd want the possession to land.

    As I said, he'd only be worth anything when possessed. But the interesting part is you'd also have no control which skill got used and what target got hit. So the skills would need to be a bit OP'ed in order to balance the lack of control.

    posted in Ideas Generator read more

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