• Sinisism

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    Unless SP plans to significantly drop chest prices, this is - at minimum - an 85% reduction in rewards (at least for the upper tier). More, if you consider the RNG factor of not getting what you want from the corresponding chests.

    SP's done some good stuff recently, but this is the polar opposite of what we want to see.

    posted in General Discussion read more
  • Sinisism

    This happened on two consecutive fights for me about an hour ago. I saw other people in chats reporting the same thing. I know this is a known bug from last time, but something's happening to make it occur frequently right now.

    posted in General Discussion read more
  • Sinisism

    @Fox said in Gameplay changes (October 2018) Feedback:

    Regarding the changes themselves, as some of the players mentioned in this thread, the changes have no monetization purpose but should bring longevity to the game.

    Even if we're to believe there's no motivation to milk more from customers, that will be the end result (assuming longtime players don't leave entirely). I wholeheartedly agree with your sentiment of moving the game forward, but this is too drastic. Too much too quickly.

    @C0ntr1v3d Call me arrogant all you want, but you can't call me wrong. The vast majority of players I've spoken with - most of whom don't have a bunch of maxed gold and diamond relics, btw - seem more frustrated now than when relics were being introduced.

    If SP as a whole is interested in "making good" over all this, one idea to consider is tweaking some monsters' skill functionalities to make them a little more viable in the new meta. True, a few popular monsters have rarely-equipped skills that will do well going forward. But they're in the minority.

    Gold for skill changes is a solid first step, but won't go far enough to smooth all this over.

    posted in General Discussion read more
  • Sinisism

    @Marianne-van-Es said in Gameplay changes (October 2018) Feedback:

    @callumarachnoid yes they are interested I just talked to Head of Tech and he is very interested to organise Q and A with players his exact words were after I thanked the team for listening to the players and giving us 2 weeks to change skills for gold and I quote "I love the players. Nothing to thank me for. I also want to organise more regular QnA sessions"

    Head of Tech is an awesome, very personable guy, but he doesn't call all the shots. Frankly I wish he had more pull, because he's one of the few I've met who can walk the line and understand and appreciate the views of both the company and the player.

    posted in General Discussion read more
  • Sinisism

    It's funny how the majority of the SP apologists are either those with so much disposable income that they can afford to replace a good chunk of their current lineup, those with anti-meta sentiments to begin with, or a combination of the two.

    I've complained about SP doing too much too quickly in the past. Our current situation eclipses all prior changes. In such a short period, we're getting monsters with traits designed to shake things up a little. Fine. Variety is nice, and new options are welcome. But yesterday's announcements don't just "shake" things up, this is a frikkin' quake intended to level cities.

    We build our rosters over time, based on certain rules inherent in the game. Sure, they gradually become outdated and we "upgrade" to the new bright and shinies. Key word: GRADUALLY. Optimistically, this lessens the usefulness of many of our common deniers. Realistically, the meta is shifting HARD. #notcoolwiththis

    If all these changes stand, it'll be way too expensive for me to keep up and fix my roster to adjust to completely revamped battle strategies. I sincerely doubt I'll be alone in this regard.

    posted in General Discussion read more
  • Sinisism

    The timer ticked down from a few hours then reset to 19, which is pretty inconvenient for teams shuffling rosters (not to mention race teams). Any idea how much longer this will be? Please don't say 19 hours. 😉

    posted in General Discussion read more
  • Sinisism

    Since right around this post, I've occasionally been noticing debuffs not triggering. I've had monsters covered in enough DoTs to kill them yet no damage gets done, and monsters attacking through both a stun and possession. I asked around and a couple others noticed the same thing, and yesterday in a FB group I saw someone mention it too. This is not an imagined bug, but seems random and has not been recorded, nor can be replicated.

    posted in Bugs read more
  • Sinisism

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    Really? REALLY? I know this isn't a new thing, putting a breeding event in the middle of a race, but during THIS race? Come on guys, give us a break. My team was looking forward to Breedy Days, and now we have to skip it. And to add insult to injury, that "tweaking" of hatching costs is WRONG. Please, we regularly spend enough money, stop squeezing us so HARD!

    posted in General Discussion read more
  • Sinisism

    @MamawJane said in Matchmaking is beyond ridiculous now!!!:

    @Sinisism I spend about 4 hours making charts of Runes/Relics/Levels of each player. There is a few that change up Runes at the last minute I don't catch but overall, the "Assigned Matchup Attacks Strategy" we use works unless get an Opponent like this one where 70% of their ATTACKS are going to our BOTTOM 12 Bases! It's disgusting to see an Opponent's Attack Team with Triple 100-110 monsters attack a Defense Base with 3 Monsters under Level 40!

    We like to use sheets as a tool, and we've become increasingly fluid with our "assigned" attacks as people better learn what they can and can't win. What most people misunderstand about sheets is they're not a strategy for the individual, but they help the team craft an overall strategy.

    posted in General Discussion read more
  • Sinisism

    @C0ntr1v3d said in Matchmaking is beyond ridiculous now!!!:

    @MamawJane

    Bottom feeding is discouraged in well organised teams, not because it is unfair, but because it is poor strategy. In every team there are stronger and weaker players. If your stronger players attack the other team's weaker players, then your weaker players are left with the stronger enemy bases to have to attack. So your weaker players lose more and the overall result is a lower team coin haul. If your opponent bottom feeds - rejoice! It hands you a strategic advantage.

    And this, my friends, is the biggest reason why some of us still use speed charts. With time and patience, a good team can readily spot a handful of opponents they should attack. Charts make it easier to see what the enemy brings and where you fit into the picture.

    posted in General Discussion read more

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