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    SkeelMaster

    @bwang487 said in Death Countdown:

    And bosses aren't immune to death countdown i know because I reversed adolescent metalhead on himself

    Are you sure? Which node are you at? most of the bosses are immune to both instant kill and death countdown.

    posted in Monster Discussion read more
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    SkeelMaster

    @jimmy said in Treasure Caves:

    @clackers

    daily elemental cells dungeons were a nice feature, I'm a little sad they're removing them.

    I don't find any logical reason to do that, sincerely.

    Why don't remove every dungeon, then?

    Because that's not exciting. Daily gambling is.

    posted in General Discussion read more
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    SkeelMaster

    The point is, there's reward. As long as reward outweighs the cost, people will do it.

    posted in General Discussion read more
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    SkeelMaster

    @david-ml said in Why hasn't Nautlius been fixed yet?:

    @skeelmaster Nautilus is like Thalassa in his category. We once matched an elite team (can't remember which one) during all epic wars and were facing over a dozen islands that had Nautilus all X speed, supported by 6 X team speed - nearly impossible to take down as Nautilus always opens with Prey Becomes a Hunter and follows with an AoE freeze....

    Completely agreed! That's the whole reason why we need to push SP to nerf Thalassa, now...

    After 2 years, everyone will have her just like almost everyone has Nautilus today.

    posted in General Discussion read more
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    SkeelMaster

    I'm with @MonstrousManiac, although I'm not considered as other 1/2 as I don't have him max ranked. If a bug is so important, it should be fixed asap (whether SP does that constantly is a different subject). If we can live with a bug for as long as 2 years, please leave it.

    posted in General Discussion read more
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    SkeelMaster

    Layth is probably the earliest with this skill if not counting Metalhead's special. But this is not going to help you. Bosses are immune to instant kill (sudden death). Timerion is the easiest. Try (very hard) to get him, still a top class monster in wars. At the mean time, try MMonter, or monsters with stun/mega stun, and tortures skills like bleeding, sunburn, etc

    posted in Monster Discussion read more
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    SkeelMaster

    SP choose to nerf the ultimate chance, instead of nerfing her special. I had a few encounters with her in PvP recently and didn't get special. Yes, her special is too OP. I'm very curious how this skill was designed and passed the balancing test.

    posted in General Discussion read more
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    SkeelMaster

    2 or 4 hours searching time is nothing among the top 50 or 100. No one is happy about searching being too long. But we have to set reasonable expectation. There're 3 dimensions - search time, equality of no. of players, and equality of strength. There's no way the system can meet all 3. What drove us crazy a few weeks ago was there was no result for some teams (took longer than 2 days and confirmed it wasn't possible to get any opponent). The new update at least addressed that, and I thank SP for that.

    This means we could face stronger teams more easily (it already happened to my team, yes against PoF), but as long as the system doesn't give one-sided matches back to back I'm happy.

    posted in General Discussion read more
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    SkeelMaster

    More categories means more investment. I don't want to spend my X runes on Nebotus or Sir Slumberly. 🙂

    posted in Ideas Generator read more
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    SkeelMaster

    The new matchmaking is a joke. Yes, it can produce better result, but with the sacrifice of increasing searching time, to a point it becomes infinite. This is ridiculous!

    We all understand there're 3 dimensions in the matchmaking: time, equality of players, equality of strength. One of them will have to be suffered but it shouldn't be time. We can live with a few players in observer mode, we can also live with matching with stronger teams, but we can't live with no matching! The whole matchmaking must be time-boxed!

    posted in General Discussion read more

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