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    SkeelMaster

    The 14 gems per 10 legendary cells are the cheapest you can get. In today's ML world, one would need to invest A LOT of monsters to cover 9 elements and 14 books in order to be competitive in wars and Team Battleground. So it's common to buy 20-40 on a dozen of monsters during this cell week, and it's not difficult to achieve 4,5k or even 6k (spending from 200-500 gems) for an average but competitive player (not talking about those elite).

    posted in Events read more
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    SkeelMaster

    @RDT925 said in Manipulation:

    Coins for the path. They have been reduced very low

    How? I can still get around 200 coins every 4 hours

    posted in General Discussion read more
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    SkeelMaster

    This was highlighted as #2 feature in last year ending announcement:
    https://forums.socialpointgames.com/topic/4811/what-s-to-come-in-2018

    **2. Monster stats information improvements

    This is something that we have been wanting in Monster Legends for a very long time.

    Strategizing and planning will now be much easier. We hope to show you all the necessary information about your monsters.**

    @Fox are you still working on this? A lot of infos are already available in this forum as well as Discord but not as organized as in wiki and people just need some auditing from SP to make sure infos are accurate

    posted in General Discussion read more
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    SkeelMaster

    This has been around for quite long, was introduced as an 'enhancement' that two teams with different number of players can match up, to avoid long searching time.

    posted in Bugs read more
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    SkeelMaster

    @Ekto-Gamat said in New team wars:

    My biggest concern is the tougher restrictions for high level teams. I do not see why it is necessary to limit the number of monsters to be used in wars. If people choose not to use lvl 130 Nemesis, but a lvl 120 epic or lv 100 L instead then please let them? Let's not unnecesarily kill creativity here.

    Can't agree more. Never understood the reason of such restriction - minimal rank requirement. Why? I hate those in dungeons. If people can finish a job with lower rank monsters, they should even be rewarded for creativity. It seems the coming Team Battleground will make the positive move by removing some restrictions, why introducing the same to the new team war? Please don't!

    posted in General Discussion read more
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    SkeelMaster

    @Stvrox said in Report bugged skills here:

    Debuff is not clearing Barberis damage mirror

    That's right, why damage mirror can't be cleared by Remove Positive effect? The releasing of Babari is causing so much trouble.

    posted in Bugs read more
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    SkeelMaster

    Sounds to me that you don't want AI to be smart when you choose monsters with anticipation trait :-). But have you thought about your own defense? Do you want your extra turner monsters in defense to attack those anticipation monsters? Attack and defense is always two sides of the battle and we can't ask for the benefit of one side.

    posted in Bugs read more
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    SkeelMaster

    Extra turn moves have always been considered OP (since Voltaik). If AI choose not to use them, those moves are useless throughout the battle. How can you say this trait is useless then?

    posted in Bugs read more
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    SkeelMaster

    @keki14 said in Skills with 100% chance to land:

    @bahy33 it's actually 98% to land, not 100%.

    @keki14 Are you sure? I don't remember Timerion's Stop Time ever miss (of cause no harden/tough/bulwark trait). I believe 98% is supposed to be the intended rate but the implementation made it always 100%

    posted in Bugs read more
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    SkeelMaster

    Is this acknowledged that Cooldowns Activated can miss? It happened not long ago.

    posted in Bugs read more

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