@Fox Flamerion seems to be the best option, though at the same time I'd like to suggest The Inheritor. He's the best fire monster imo. Many will disagree but oh well.
And, hmm... I was going to say Talany, but she's too new I guess. I really do love her design and the unconfirmed data about the skills we got so far. She's gonna be a premiere perhaps? If so... I BEG YOU, let it be just like the Tijen event. That was glorious.
Hello! With a friend of mine, we created a monster (design and skills, we can't animate too well just yet :/) I thought would be useful and fancy. When it was finished, it ended up getting tossed into the filepile where all of our monster concepts dwelled. Then however, an (unofficial) community monster creation contest popped up. I was like... Eh. What the heck. Let's give it a shot. And it actually won xD Clearly, many players liked it. So I was wondering... Would @Fox and @Carlos like it as well?
Story: Basthet's best former servant, Scryb has lived since the most ancient times. He is one of the very few monsters who got to witness the birth of Monster Legends' history. Throughout the years, he got to experience the most incredible adventures as well as witness the bloodiest of encounters. Not only that, Scryb had the opportunity to meet the most famous monsters and masters, whom now can only be heard of in the records which survived the raids on the libraries, wars and attacks of warlords who didn't like their shady past being exposed to everyone... As well as from the tales Scryb sometimes is eager to tell; And his favourite one tells us about a magnificent warmaster, Thourus, whose fighting skills were nothing but pleasure to witness and a mind as calm as a starless night sky... Weeks before the first great war would erupt, a group of rebels stepped up and demanded the leadership handed over to them; among these individuals was Gortak... And the one who confronted Thourus personally - Necromancer. Thourus knew that the dark army cannot afford to lose even one bit of it's strength, so he decided to peacefully give his warmaster title up. Afterwards, he escaped to the mountains of Elyss'Taar, where he built himself a home, a fortress and a dojo, where Oyakata Kihaku, Shifu Nezora and many other well-known masters would polish their skills; many years later. The former warmaster would never step down from the mountains, and when his day came, he went to eternal sleep in his secret pagoda. Everyone who got to hear this myth despises the ending. Scryb himself admitted that he dislikes it as well. "...And for this reason, this story should be continued... Now". Once he finished this sentence, Scryb used his powers to open a portal to a Mystical Realm, where supposedly, Thourus awaits the worthy ones to tear out of the slumber and bring him to the present times so he can restore the harmony. The fate of the multiverse lies in the hands of a handful of monster masters, and among them, a pair of yours. Will you succeed and recruit the ancient warrior, or will the torment of the upcoming apocalyptic war consume You?
Trait: Elusivity - Status effects have 20% less accuracy against it. All attacks have 10% less accuracy against him.
Go Forth and Fear Nothing - Removes all negative effects from all allies. Heals all targets by 50%. Adds 100% of stamina to all targets. Applies precision and grants one extra turn to all allies.
Lesser Evil - Deals low (25) physical damage to one enemy.
[Stamina cost: 13]
I Honor Your People - Applies precision to one ally.
[Stamina cost: 13]
Skills Group 1:
Judas' Tears - Deals moderate (40) magic damage to one enemy. Applies stun to one enemy.
[Stamina cost: 21]
Shinto Prayers - Removes all control effects and adds 30% of stamina to all allies. Requires cooldown (4).
[Stamina cost: 0]
Purificator of Sins - Removes all positive effects from all enemies. Removes all negative effects from allies.
[Stamina cost: 22]
Skills Group 2:
My Visions Show your Demise - Deals moderate (40) magic damage to all enemies. Removes all positive effects from all enemies. Applies daze and poison to all targets. Requires cooldown (2).
[Stamina cost: 29]
Reverential Scrolls - Resurrects one fallen ally with full life and energy. Applies precision and Blessed Totem to target. Requires cooldown (6).
[Stamina cost: 53]
By The Supreme Grace - Deals heavy (50) special damage to one enemy. Removes all negative effects from allies and heals them by 20%. Applies life regeneration to all allies. Removes all positive effects from enemies. Requires cooldown (3).
[Stamina cost: 34]
Skills Group 3:
My Studies Prepared Me - Removes all negative effects from allies. Applies precision and stamina regeneration to all targets. Applies Damage Totem for 1 turn to all allies. Requires cooldown (3).
[Stamina cost: 16]
A True Master Has No Weakness - Gives immunity to control to all allies. Gains one extra turn. Requires cooldown (5).
[Stamina cost: 57]
Moon, Give Me Power - Deals low (25) dark damage to all enemies. Applies total blind and freeze to all enemies.
[Stamina cost: 80]
So, me and my friend created a monster we named Cryptagalognum. We would love @Carlos to give us an opinion on it... Or, Since we know he's a busy man, just the debuff. It's on the end.
Story: This dark wraith, just like his Brother, Scryb, came to be from the worst thoughts of the criminal minds. They were basicly the same, except... Whereas Scryb was fascinated by mind control and pursued it, Cryptagalognum found more interest of his laying within the deeper dimension, the dimension of dreams. It gave him access to almost all the knowledge in the world. Afterall, all meaningful thoughts, good or bad end up in the parallel universe inside of which the obscure brother of Scryb dwelled. Over the years of studying, examining and testing Cryptagalognum learned that, without exactly controlling it, He can force other beings to suddenly fall asleep. It mesmerized him like nothing ever before did; He decided within an instant that he has to master this ability and see what else can he do with it. And so, he did. Now... He figured it's time to leave the dimension of dreams; One thing is for certain - Scryb is going come across a pleasant surprise as soon as he begins his weekly routine of testing the portals to outer dimensions.
Power: 3 121
Life: 32 457
Speed: 3 476
Trait: Dreamcatcher - Immune to any kind of possession and nightmares. His attacks will not awake targets he lulled to sleep.
Torpidity - Deals low (25) physical damage. [stamina cost: 13]
Dullness - Deals low (30) dark damage. [stamina cost: 13]
Plutonic Lethargy - Removes all positive effects from all enemies. Deals massive (70) special damage to all targets. Lulls all targets to sleep and gives nightmares to them.
Skills Group 1:
Bedtime - Lulls an ally to sleep and grants it evasion for two turns. Requires cooldown (4). [stamina cost: 35]
Freudian Swipe - Deals moderate (35) dark damage. 50% chance of applying nightmares and lulling target to sleep. [stamina cost: 23]
The Grim Gaze - Deals low (30) special damage to all enemies. May give nightmares to all targets. Requires cooldown (3). [stamina cost: 31]
Skills Group 2
Give In to The Torpor - Deals moderate (40) special damage to all enemies. Applies nightmares and bleeding to all targets. Requires cooldown (3). [stamina cost: 34]
Freudian Shelter - Lulls itself to sleep and gives evasion to itself for 3 Turns. Removes all negative effects and applies life regeneration and stamina regeneration to itself. Requires cooldown (5). [stamina cost: 0]
Cosmic Transference - Removes all control effects and grants 2 extra turns to an ally. Gives 50% of stamina to target. Ally will lose 2 of his following turns. Requires cooldown (4). [stamina cost: 56]
Skills Group 3
Freudian Cage - Lulls all enemies to sleep. Applies nightmares and stamina leak to all targets. Requires cooldown (3). [stamina cost: 75]
Slumber Trap - Deals heavy (50) dark damage. Lulls target to sleep and removes 100% of stamina from it. Requires cooldown (3). [stamina cost: 32]
Rejuvenating Trance - Removes all negative effects from all allies. Applies precision, stamina regeneration and haste to all targets. Requires cooldown (2). [stamina cost: 32]
THE "ASLEEP" STATUS EFFECT - Target is asleep; it's immobilized and receives double damage from nightmares. If hit with a damaging attack, the debuff will disappear and the target will wake up, receiving an extra turn. Lasts 3 turns unless the description of the selected skill states differently.