Note: Trait Protection does exist. Sherezar, O'Reilly etc can apply it with random positive status effects
Wyrmlad - Legendary Light [Elite]
Story: Drakor's friend and one of the finest guardians of the winter citadel - Wyrmlad is an honorable warrior, exquisite in strategy and fair in judgement, who by slaying the fearsome basilisk of Barren Badlands arose from a mere soldier to the position of a marshall - Shademoon's former title, which he decided to sacrifice for the sake of his duty to hunt down the malicious spirit known as Faugnar. Though many considered his life to be perfect, Wyrmlad heavily disagreed. He despises how comfortable his life has become; all he really gets to do these days is receiving praise and just standing by the citadel's entrance, looking intimidating... and nothing more. To put it bluntly - he was bored, he envied Shademoon, and so he started looking for a new adventure!
However, right after passing down the responsibilities of a marshall to some powerful, mysterious monster he didn't even know (just that she came from a distant realm and her name was Frosilka) he realized there really isn't much for him to do - the Warmasters are keeping practically everything in perfect order. Rueful, he returned to his mountain lair, ready to succumb into sadness... When he noticed a half-frozen letter by the door. It was a message from Drakor - he needed his help to get his vengeance on the dragon alliance. Wyrmlad instantly remembered how horribly his old friend has been treated... fury, but also pure joy erupted within him. Afterall, he'll at long last reunite with his comrade - as well as he'll finally get the adventure he so desperately wanted! Giddy and determined, Wyrmlad embarked on his journey to the floating islands of Monster Legends.
Essence and Banner
Trait: Immunity to Freeze + Protect Positive Effects. Status Caster: Area Trait Protection.
Life Forged in the Shining Fire - Deals low (25) physical damage to one enemy.
[Stamina cost: 13]
Emprise is All I Desire - Deals moderate (35) light damage to one enemy.
[Stamina cost: 13]
Spirit of the Basilisk - Removes positive status effects from all enemies. Applies Damage Boost to itself. Applies Total Blind and Sunburn to all enemies. Deals very heavy (65) special damage to all enemies.
Skills Group 1:
Chilled Thrust - Deals moderate (35) special damage to one enemy. 50% chance of applying Freeze to all enemies.
[Stamina cost: 21]
Ally of the Flame - Removes all positive status effects from one enemy. Applies Fire Weakness to all enemies. Requires cooldown (1).
[Stamina cost: 0]
Draconian Zeal - Applies Damage Boost to itself. Deals moderate (35) light damage to one enemy.
[Stamina cost: 29]
Skills Group 2:
Agony Litigant - Removes all negative status effects from itself. Applies Damage Protection and Torture Immunity to itself. Gains 1 extra turn. Requires cooldown (3).
[Stamina cost: 14]
Cold Spear - Deals heavy (50) special damage to one enemy. Applies Freeze to target.
[Stamina cost: 21]
Luminous Justice - Deals very heavy (55) light damage to one enemy. Applies Blind and Daze to all enemies. Requires cooldown (2).
[Stamina cost: 28]
Skills Group 3:
Frostbitten Lance - Deals very heavy (60) special damage to one enemy. Applies MegaFreeze and Sunburn to target. Requires cooldown (2).
[Stamina cost: 31]
Go Forth And Fear Nothing - Removes all negative effects from itself. Applies precision and Torture Immunity to all allies. Deals heavy (50) light damage to one enemy. Requires cooldown (1).
[Stamina cost: 26]
Drakor's Confederate - Removes positive status effects from all enemies. Deals moderate (40) special damage to all enemies. Applies Bleeding and Fire Weakness to all targets. Requires cooldown (3).
[Stamina cost: 38]
Skills Group 4:
Draconian Ardor - Removes negative status effects from all allies. Applies Damage Boost and Life Regeneration to all allies. Deals heavy (45) special damage to all enemies. Requires cooldown (3).
[Stamina cost: 39]
Look Into My Eyes - Applies True Vision to itself. Removes all positive status effects from one enemy. Deals massive (70) light damage to one enemy. Applies Total Blind to target. Requires cooldown (2).
[Stamina cost: 32]
Make My Soul Your Own - Resurrects one fallen ally with 50% life and stamina. Applies Evasion and Positive Effects' Protection to target ally. Gives 1 extra turn to target ally. Requires cooldown (3).
[Stamina cost: 24]
Reprisal of the Eternal Winter - Deals heavy (50) light damage to all enemies. Applies Total Blind and MegaFreeze to all enemies. Requires cooldown (4).
[Stamina cost: 42]
Reasoning Behind My Choices: If designed like this, Wyrmlad would give the players a versatile monster to use, as well as a breather to the poor Winter department thanks to his unconventional set of books. A balanced attacker with added bonuses of control and support, which utilizes the extremely rare protect positive trait (and ever since the big update, the difference between it being a trait and a buff is HUGE) would not only make him an outstanding (not broken) firepower in the light element - something we hadn't gotten in a while, but also scale down Thalassa's madness, while increasing the value of other control monsters, such as Sherezar and Pierceid as well! Afterall, Wyrmlad would start the battle with an insuperable immunity to freeze... But nothing more.
[Edit: Fixed typos, modified relic slots, added the Reasoning Behind By Choices]
@carlos Hello! I don't mean to be nosey, but... 3 days ago, you said the fix would be deployed "tomorrow" (that is, 2 days ago). However, I've just tested Dodge Area against WM Sherezar and the Great Dispel took away the effect. Did something go wrong, perhaps, or... Just a technical delay?
@keki14 Well, since we are moving Crypsis out of the 4th group, something new needs to kick in. I do not believe her having regeneration would be OP in any way. She's a warmaster. She's supposed to be an epitome of power, and the power of nature revolves around support & healing.
And god yes, a change to Thalassa's special would be most welcome. But it's not gonna happen. Why? Because it would be a nerf. PTW players would rage. What I'm asking for here is a buff, an improvement. Not a decrease in power of something many players paid quite a sum for.
I, just like many other players, believe that Zahra's skills aren't quite Warmaster worthy. So, I came up with a suggestion for a buff that would certainly boost WM Zahra's appeal. Hope @Fox or especially @Carlos at least take a look and take it into consideration :3
The mentioned idea for Zahra's buff
Move Crypsis to the position of Vernicia Leaves
105: Stinging Nettle - Deals moderate (40) special damage to one enemy. Applies damage mirror and skill mirror to all allies. Requires cooldown (3).
[Stamina cost: 33]
110: Area Crypsis - Removes all negative effects from all allies. Applies life regeneration and Botanophobic Shield 2T to all targets. Requires cooldown (3).
[Stamina cost: 24]
115: Savia Transfusion - Removes all negative effects from one ally. Applies precision, stamina regeneration and damage boost to one ally. Gives 1 extra turn to target. Requires cooldown (5).
[Stamina cost: 39]
120: Azalea Whirlwind - Removes all positive effects from all enemies and disables their traits. Applies reverse healing to all targets. Heals all targets by 30%. Requires cooldown (4).
[Stamina cost: 58]
@C0ntr1v3d Well, that's just assuming the worst Yes, it may happen, but hey, you can team Zahra up with proper allies in order to prevent Thalassa from acting much or just killing her real quick. Besides, you don't ALWAYS have to fight a Thalassa, plus you may stumble upon a silly base that relies on the evasion and is just packed with strength.