I, just like many other players, believe that Zahra's skills aren't quite Warmaster worthy. So, I came up with a suggestion for a buff that would certainly boost WM Zahra's appeal. Hope @Fox or especially @Carlos at least take a look and take it into consideration :3
The mentioned idea for Zahra's buff
Move Crypsis to the position of Vernicia Leaves
105: Stinging Nettle - Deals moderate (40) special damage to one enemy. Applies damage mirror and skill mirror to all allies. Requires cooldown (3).
[Stamina cost: 33]
110: Area Crypsis - Removes all negative effects from all allies. Applies life regeneration and Botanophobic Shield 2T to all targets. Requires cooldown (3).
[Stamina cost: 24]
115: Savia Transfusion - Removes all negative effects from one ally. Applies precision, stamina regeneration and damage boost to one ally. Gives 1 extra turn to target. Requires cooldown (5).
[Stamina cost: 39]
120: Azalea Whirlwind - Removes all positive effects from all enemies and disables their traits. Applies reverse healing to all targets. Heals all targets by 30%. Requires cooldown (4).
[Stamina cost: 58]
Here's a link to a video (about Rocigon) of the best ML YTber:
@Fox , @Carlos , please, sacrifice some of your precious as a gem time and watch it till the end. Show it to your team perhaps... You don't need to ruin our Pony's synergy with his master and many others just because of the stupid mirror combo! If y'all don't like it so much, just make it not reflect allied skills, or Charge with Rozinante specifically. Leave Rocigon alone, please!
Hi! Me and Helena Velickovic have created a monster: Leé Rogué. Hope you like him! Here he is:
Description: Leé never knew his family, but he doesn't need it. He doesn't need anyone at all. In fact, he has social anxiety disorder. If you come too close... Something unpleasant will happen to you; apart from a scary hiss!
Power: 3 505
Life: 24 152
Trait: Immune to stun
Deals low (25) physical damage.
Deals low (25) dark damage.
Vos Vies Sont à Moi!
Lulls all enemies to sleep. After 4 turns, they will die.
Skills Group 1
Deals moderate (35) dark damage. 50% chance of applying nightmares to target.
Petite Griffe Métallique
Deals moderate (35) metal damage. 50% chance of making target bleed.
Deals low (15) special damage to all enemies.
Skills Group 2
Deals heavy (50) dark damage. Lulls target to sleep. Requires cooldown (2).
Deals low (30) metal damage to all enemies. May daze all targets. Applies stamina leak to all targets. Requires cooldown (3).
Deals Very heavy (60) special damage. 50% chance of possessing target.
Skills Group 3
Deals heavy (50) dark damage to all enemies. May give nightmares to all targets. Requires cooldown (4).
Récolte de Foi
Deals moderate (40) metal damage to all enemies. May make all targets bleed. May daze all targets. Requires cooldown (3).
Deals massive (75) special damage. Lulls target to sleep and may give nightmares to it. Nightmares won't wake the target up. Requires cooldown (5).
Skills Group 4
Votre Coeur, lié à la Mienne
Leé loses 25% of life. Heals target by 25%. Target loses all negative status effects. Target gains triple damage and stamina regeneration. Lee loses all positive status effects, gains taunt and evasion. Requires cooldown (4).
Dormez et ne Vous Réveillez Pas
makes all enemies bleed and gives them nightmares. Lulls all targets to sleep. Requires cooldown (4).
Ton Âme est Mienne!
Deals insane (80) dark damage. Steals 50% of life damage dealt. Requires cooldown (3).
SLEEP EFFECT EXPLANATION:
The target is immobilized for a long time. However, it will wake up if attacked. The only two effects that don't remove the sleep are bleeding and nightmares. They also deal 50% more damage. But they have to be already present! Attacking the target, even with bleeding and nightmares will lead to the awakening of target. Hit chance: 85%. Lasts 3 turns.
Introduction: Lee is a silent assasin with top tier stats and skills. He can put enemies to sleep, give them nightmares and bleeding in ONE skill! He has a lot of tricks under his sleeve... He's one of the first non-Nemesis monsters to be able to learn new skills after ranking up!!
We have created a concept design also, but adding a picture Here is problematic as the thingy seems broken xD
Llum, especially The Magical Matriarch is a phenomenal underrated monster. I think the source of this problem is her special skill. It's just bad. @Carlos , is there any chance it will get changed or at least receive a small buff? Like an extra effect? Anything? People literally hate it! That skill looks like it could deal some damage, perhaps moderate and blind, daze & sunburn/bleed/stun... It's also odd that for the first time ever all 3 versions of a Nemesis monster have the same "ult"
@PredakingX Oh boy "don't you dare", "greed in your book". I'm thrilled. Too bad people on the community who say F2P players deserve free cells of the latest monsters' cells for free, Nemesis and VIP monsters for gems and my favourite: gems for team wars aren't considered greed on your log. Llum indeed is incredible. But every monster in the game deserves a special skill that can do something better than giving you A CHANCE to kill an extra turner (cause the reaper very well may not stick). I'm not asking for an insane buff. The AOE blind, daze etc I mentioned was an example of what suits it better. The reaper simply doesn't suit Llum. Hydratila is the best freezer in the game. He has area freezes that CAN'T MISS ON THEIR OWN. Llum's denile has a high chance of missing. And what? His ult is AOE 60 dmg with a freeze. I don't think people would be outraged if her ult did a little stun or something.
Gah! Even Paul got the Iron Leader which is a great attacker with a soft deny, nothing else.
There has to be a reason why he didn't go for the Magical Matriarch.
I understand that the whole Nemesis fraction is very powerful, but I don't think suggesting to actually give one of them a special skill is a parade of greed and delusion. Especially considering that none of them despite being great and having a good ult is unbeatable (excluding the Plague Carrier on offense).
I assure you that (for example) a Tankerion with life runes and a 10% chance for a special skill is way more OP than most monsters in the game, including Llum.
PS: I do not possess the data about how successful her sale was. That's a crime, ain't it?
In my opinion, this is a great idea. After the possession update, Hackster became way too overpowered. I hope it ends up happening.
That update "nerfed" a lot of monsters. Why not NORMALIZE Hackster a bit?? I have him, I use him. The update that made him OP ended up with me hating him for being an almost upstoppable denier that renders most monsters that exist useless.
@David-ML It's the fault of Xiron's 2 turn possession. Which also is broken; it ignores everything (even abomination) apart from artifacts. Also, The immunity it applies instead of protecting it takes the 3rd turn away.
@Carlos please, make this a priority. It makes Xiron even more OP than it already is and despite I use Ruby myself, I don't like that.
So. 120s. For everyone. What could go wrong? Answer: everything. I'll skip the fact You'll give Nemesis for free to FTPs shortly after actually finishing releasing them. "We won't do a Nemesis breeding anytime soon." Yippie! Dungeons! Even better. Although, when I think about it, those dungeons will probably be so sick and unbeatable + will require different TYPES of Monsters, so... Nevermind. FTPs are going to be hopeless anyway.
Sooo. In the end, doesn't matter if you're an expierenced player, a newbie, an average spender or anything like that. Unless You belong to the very elite (like top 20 teams?) You're hopeless in this event! Oh yeah! This is the best thing we ever created!
I was being sarcastic, of course.
This is one of your worst ideas yet, dear ones.
It needs tweaking. Hells, if you'd just make those dungeons all hard and require:
Normal monsters for normal;
VIP monsters for hard;
Nemesis Monsters for extreme, it would all be perfectly fine. Or, if you don't wanna do that, just copy the Talos dungeons.
And if your intention really was to do it this way... Quit it kitties, cut it out. It'll be better for everyone if you save yourselves time and just credit the very top spenders with the cells.
I'm sorry if this post lacks order and deeper meaning, but really, my speech abilites go turd quality when I get emotional and especially... When I'm mad.
Very disappointed by this.
EDIT: Removed the tag to Carlos as he is monster development not game development or Forum Manager.
So, me and my friend created a monster we named Cryptagalognum. We would love @Carlos to give us an opinion on it... Or, Since we know he's a busy man, just the debuff. It's on the end.
Story: This dark wraith, just like his Brother, Scryb, came to be from the worst thoughts of the criminal minds. They were basicly the same, except... Whereas Scryb was fascinated by mind control and pursued it, Cryptagalognum found more interest of his laying within the deeper dimension, the dimension of dreams. It gave him access to almost all the knowledge in the world. Afterall, all meaningful thoughts, good or bad end up in the parallel universe inside of which the obscure brother of Scryb dwelled. Over the years of studying, examining and testing Cryptagalognum learned that, without exactly controlling it, He can force other beings to suddenly fall asleep. It mesmerized him like nothing ever before did; He decided within an instant that he has to master this ability and see what else can he do with it. And so, he did. Now... He figured it's time to leave the dimension of dreams; One thing is for certain - Scryb is going come across a pleasant surprise as soon as he begins his weekly routine of testing the portals to outer dimensions.
Power: 3 121
Life: 32 457
Speed: 3 476
Trait: Dreamcatcher - Immune to any kind of possession and nightmares. His attacks will not awake targets he lulled to sleep.
Torpidity - Deals low (25) physical damage. [stamina cost: 13]
Dullness - Deals low (30) dark damage. [stamina cost: 13]
Plutonic Lethargy - Removes all positive effects from all enemies. Deals massive (70) special damage to all targets. Lulls all targets to sleep and gives nightmares to them.
Skills Group 1:
Bedtime - Lulls an ally to sleep and grants it evasion for two turns. Requires cooldown (4). [stamina cost: 35]
Freudian Swipe - Deals moderate (35) dark damage. 50% chance of applying nightmares and lulling target to sleep. [stamina cost: 23]
The Grim Gaze - Deals low (30) special damage to all enemies. May give nightmares to all targets. Requires cooldown (3). [stamina cost: 31]
Skills Group 2
Give In to The Torpor - Deals moderate (40) special damage to all enemies. Applies nightmares and bleeding to all targets. Requires cooldown (3). [stamina cost: 34]
Freudian Shelter - Lulls itself to sleep and gives evasion to itself for 3 Turns. Removes all negative effects and applies life regeneration and stamina regeneration to itself. Requires cooldown (5). [stamina cost: 0]
Cosmic Transference - Removes all control effects and grants 2 extra turns to an ally. Gives 50% of stamina to target. Ally will lose 2 of his following turns. Requires cooldown (4). [stamina cost: 56]
Skills Group 3
Freudian Cage - Lulls all enemies to sleep. Applies nightmares and stamina leak to all targets. Requires cooldown (3). [stamina cost: 75]
Slumber Trap - Deals heavy (50) dark damage. Lulls target to sleep and removes 100% of stamina from it. Requires cooldown (3). [stamina cost: 32]
Rejuvenating Trance - Removes all negative effects from all allies. Applies precision, stamina regeneration and haste to all targets. Requires cooldown (2). [stamina cost: 32]
THE "ASLEEP" STATUS EFFECT - Target is asleep; it's immobilized and receives double damage from nightmares. If hit with a damaging attack, the debuff will disappear and the target will wake up, receiving an extra turn. Lasts 3 turns unless the description of the selected skill states differently.
Hello! With a friend of mine, we created a monster (design and skills, we can't animate too well just yet :/) I thought would be useful and fancy. When it was finished, it ended up getting tossed into the filepile where all of our monster concepts dwelled. Then however, an (unofficial) community monster creation contest popped up. I was like... Eh. What the heck. Let's give it a shot. And it actually won xD Clearly, many players liked it. So I was wondering... Would @Fox and @Carlos like it as well?
Story: Basthet's best former servant, Scryb has lived since the most ancient times. He is one of the very few monsters who got to witness the birth of Monster Legends' history. Throughout the years, he got to experience the most incredible adventures as well as witness the bloodiest of encounters. Not only that, Scryb had the opportunity to meet the most famous monsters and masters, whom now can only be heard of in the records which survived the raids on the libraries, wars and attacks of warlords who didn't like their shady past being exposed to everyone... As well as from the tales Scryb sometimes is eager to tell; And his favourite one tells us about a magnificent warmaster, Thourus, whose fighting skills were nothing but pleasure to witness and a mind as calm as a starless night sky... Weeks before the first great war would erupt, a group of rebels stepped up and demanded the leadership handed over to them; among these individuals was Gortak... And the one who confronted Thourus personally - Necromancer. Thourus knew that the dark army cannot afford to lose even one bit of it's strength, so he decided to peacefully give his warmaster title up. Afterwards, he escaped to the mountains of Elyss'Taar, where he built himself a home, a fortress and a dojo, where Oyakata Kihaku, Shifu Nezora and many other well-known masters would polish their skills; many years later. The former warmaster would never step down from the mountains, and when his day came, he went to eternal sleep in his secret pagoda. Everyone who got to hear this myth despises the ending. Scryb himself admitted that he dislikes it as well. "...And for this reason, this story should be continued... Now". Once he finished this sentence, Scryb used his powers to open a portal to a Mystical Realm, where supposedly, Thourus awaits the worthy ones to tear out of the slumber and bring him to the present times so he can restore the harmony. The fate of the multiverse lies in the hands of a handful of monster masters, and among them, a pair of yours. Will you succeed and recruit the ancient warrior, or will the torment of the upcoming apocalyptic war consume You?
Trait: Elusivity - Status effects have 20% less accuracy against it. All attacks have 10% less accuracy against him.
Go Forth and Fear Nothing - Removes all negative effects from all allies. Heals all targets by 50%. Adds 100% of stamina to all targets. Applies precision and grants one extra turn to all allies.
Lesser Evil - Deals low (25) physical damage to one enemy.
[Stamina cost: 13]
I Honor Your People - Applies precision to one ally.
[Stamina cost: 13]
Skills Group 1:
Judas' Tears - Deals moderate (40) magic damage to one enemy. Applies stun to one enemy.
[Stamina cost: 21]
Shinto Prayers - Removes all control effects and adds 30% of stamina to all allies. Requires cooldown (4).
[Stamina cost: 0]
Purificator of Sins - Removes all positive effects from all enemies. Removes all negative effects from allies.
[Stamina cost: 22]
Skills Group 2:
My Visions Show your Demise - Deals moderate (40) magic damage to all enemies. Removes all positive effects from all enemies. Applies daze and poison to all targets. Requires cooldown (2).
[Stamina cost: 29]
Reverential Scrolls - Resurrects one fallen ally with full life and energy. Applies precision and Blessed Totem to target. Requires cooldown (6).
[Stamina cost: 53]
By The Supreme Grace - Deals heavy (50) special damage to one enemy. Removes all negative effects from allies and heals them by 20%. Applies life regeneration to all allies. Removes all positive effects from enemies. Requires cooldown (3).
[Stamina cost: 34]
Skills Group 3:
My Studies Prepared Me - Removes all negative effects from allies. Applies precision and stamina regeneration to all targets. Applies Damage Totem for 1 turn to all allies. Requires cooldown (3).
[Stamina cost: 16]
A True Master Has No Weakness - Gives immunity to control to all allies. Gains one extra turn. Requires cooldown (5).
[Stamina cost: 57]
Moon, Give Me Power - Deals low (25) dark damage to all enemies. Applies total blind and freeze to all enemies.
[Stamina cost: 80]
Note: Trait Protection does exist. Sherezar, O'Reilly etc can apply it with random positive status effects
Wyrmlad - Legendary Light [Elite]
Story: Drakor's friend and one of the finest guardians of the winter citadel - Wyrmlad is an honorable warrior, exquisite in strategy and fair in judgement, who by slaying the fearsome basilisk of Barren Badlands arose from a mere soldier to the position of a marshall - Shademoon's former title, which he decided to sacrifice for the sake of his duty to hunt down the malicious spirit known as Faugnar. Though many considered his life to be perfect, Wyrmlad heavily disagreed. He despises how comfortable his life has become; all he really gets to do these days is receiving praise and just standing by the citadel's entrance, looking intimidating... and nothing more. To put it bluntly - he was bored, he envied Shademoon, and so he started looking for a new adventure!
However, right after passing down the responsibilities of a marshall to some powerful, mysterious monster he didn't even know (just that she came from a distant realm and her name was Frosilka) he realized there really isn't much for him to do - the Warmasters are keeping practically everything in perfect order. Rueful, he returned to his mountain lair, ready to succumb into sadness... When he noticed a half-frozen letter by the door. It was a message from Drakor - he needed his help to get his vengeance on the dragon alliance. Wyrmlad instantly remembered how horribly his old friend has been treated... fury, but also pure joy erupted within him. Afterall, he'll at long last reunite with his comrade - as well as he'll finally get the adventure he so desperately wanted! Giddy and determined, Wyrmlad embarked on his journey to the floating islands of Monster Legends.
Essence and Banner
Trait: Immunity to Freeze + Protect Positive Effects. Status Caster: Area Trait Protection.
Life Forged in the Shining Fire - Deals low (25) physical damage to one enemy.
[Stamina cost: 13]
Emprise is All I Desire - Deals moderate (35) light damage to one enemy.
[Stamina cost: 13]
Spirit of the Basilisk - Removes positive status effects from all enemies. Applies Damage Boost to itself. Applies Total Blind and Sunburn to all enemies. Deals very heavy (65) special damage to all enemies.
Skills Group 1:
Chilled Thrust - Deals moderate (35) special damage to one enemy. 50% chance of applying Freeze to all enemies.
[Stamina cost: 21]
Ally of the Flame - Removes all positive status effects from one enemy. Applies Fire Weakness to all enemies. Requires cooldown (1).
[Stamina cost: 0]
Draconian Zeal - Applies Damage Boost to itself. Deals moderate (35) light damage to one enemy.
[Stamina cost: 29]
Skills Group 2:
Agony Litigant - Removes all negative status effects from itself. Applies Damage Protection and Torture Immunity to itself. Gains 1 extra turn. Requires cooldown (3).
[Stamina cost: 14]
Cold Spear - Deals heavy (50) special damage to one enemy. Applies Freeze to target.
[Stamina cost: 21]
Luminous Justice - Deals very heavy (55) light damage to one enemy. Applies Blind and Daze to all enemies. Requires cooldown (2).
[Stamina cost: 28]
Skills Group 3:
Frostbitten Lance - Deals very heavy (60) special damage to one enemy. Applies MegaFreeze and Sunburn to target. Requires cooldown (2).
[Stamina cost: 31]
Go Forth And Fear Nothing - Removes all negative effects from itself. Applies precision and Torture Immunity to all allies. Deals heavy (50) light damage to one enemy. Requires cooldown (1).
[Stamina cost: 26]
Drakor's Confederate - Removes positive status effects from all enemies. Deals moderate (40) special damage to all enemies. Applies Bleeding and Fire Weakness to all targets. Requires cooldown (3).
[Stamina cost: 38]
Skills Group 4:
Draconian Ardor - Removes negative status effects from all allies. Applies Damage Boost and Life Regeneration to all allies. Deals heavy (45) special damage to all enemies. Requires cooldown (3).
[Stamina cost: 39]
Look Into My Eyes - Applies True Vision to itself. Removes all positive status effects from one enemy. Deals massive (70) light damage to one enemy. Applies Total Blind to target. Requires cooldown (2).
[Stamina cost: 32]
Make My Soul Your Own - Resurrects one fallen ally with 50% life and stamina. Applies Evasion and Positive Effects' Protection to target ally. Gives 1 extra turn to target ally. Requires cooldown (3).
[Stamina cost: 24]
Reprisal of the Eternal Winter - Deals heavy (50) light damage to all enemies. Applies Total Blind and MegaFreeze to all enemies. Requires cooldown (4).
[Stamina cost: 42]
Reasoning Behind My Choices: If designed like this, Wyrmlad would give the players a versatile monster to use, as well as a breather to the poor Winter department thanks to his unconventional set of books. A balanced attacker with added bonuses of control and support, which utilizes the extremely rare protect positive trait (and ever since the big update, the difference between it being a trait and a buff is HUGE) would not only make him an outstanding (not broken) firepower in the light element - something we hadn't gotten in a while, but also scale down Thalassa's madness, while increasing the value of other control monsters, such as Sherezar and Pierceid as well! Afterall, Wyrmlad would start the battle with an insuperable immunity to freeze... But nothing more.
[Edit: Fixed typos, modified relic slots, added the Reasoning Behind By Choices]
Actually, the effect is different. Immunity to possesion for example.
All current monsters that have it named "Immunity to Possesion" while Bo Tai's effect is called "Possesed Immunity-area-other". So yeah. Lumoona also Has that effect, so does that mean she can make you immune to Hackster and potentially Glitch too?
@Carlos yay! you all as always! Ignore the complaints of Greedy, Spoiled, Entitled Brats
Edit: If someone else misunderstands, by Entitled Brats I meant those Who whine all the time and want everything for free. Like that person Who said all monsters in maze should cost 1000 coins
@Carlos All these ideas are great. The freeze is what I'm concerned about. Frost deniers are already weakened due to a massive amount of freeze immune monsters. Why make it worse? That would REALLY hurt monsters like Caillech, Frostbite, Frostwrath etc. Perhaps it could be like; the target monster is frozen, so are his effects, therefore even if she/he has other DOTs, they can't deal any damage.
Just like Max said, it would make sense for the Nightmares to remove stamina every turn.
Poison lasts 4 turns, but deals damage only on the first 3. That kinda stinks. And Perhaps, bleeding could last 3 turns, 1 turn less than poison and reduce the target's power by like 30%?
Also, I have a question. Why did you give Samael extra turns WHILE taking away resurrection from his special skill? Now the names of his specials don't make any sense; (by the way, nightmares on Cheating the Death are only 50%... Is that correct?) the whole idea of him being a Demise 2.0 doesn't make any sense and I hope Llum won't be sold on that because I REALLY hate the Samael Servant/Soldier/Warrior skills. They just don't suit him. Give that to thunder nemesis!
So in war & PvP we will be all doomed because Hackster will just hack us and there is literally nothing we can do about it anymore. Scryb could use Coercive Persuasion and then Group Therapy to take it off, but now even that is basicly done for good. The "Hacked" effect either needs to become avoidable by traits OR this whole change needs to be taken back. Hackster already is already borderline OP, y'know?
I'll just tag some people; because why not. Maybe they'll see it some day!
@Carlos I think we need more bug fixes than updates that make several monsters OP and others completely useless. The possession update is terrible already [Hackster!!!] (not to mention it's bugged as well!) no need to mess with how the game works more.
If you want to make such controversial changes, I think first you should focus on fixing the game (some players are having tantrum cycles over how broken Warthak is; shield blocker doesn't work, the trait is just dead against monsters that have been added to the game after Warthak) AND ask players for opinion on all of this. I personally dislike all of this. The rules were good. Why change them for worse and unstable?
I don't feel like outspeeding a Hackster with over 10.000 speed. I don't want to max out an artifact just because that hamster exists. "My Scryb" Mhm. Thing is, before the update he could stop him. Now he can't. Besides, Scryb is not the only monster that got screwed over.
Why mine & others' 130s, even if they were just Scrybs should be damned just because you want your rudicilous auto-attack-win Machine you invested into to remain a power creep? A bad trait and "you can outspeed him!!" are not enough to consider him an all-good not OP at all monster.
I see 2 good ways out of this situation. Make "Hacked" let us choose what our monsters are going to do or nerf it completely by allowing the immunities to possession block the possession with a different name. Lol!
Hackster has NEVER been advertised as a monster that can possess possession-immune monster. It has always been a "bonus" that has never been announced in the game itself.
It's like with Kihaku now. Katsu Jinken always lands, even though it's supposed to be a 50%. (I'd like to add, I love Kihaku myself, because you seem to assume me being a "my monsters should rule yours should suck" person.)
So! If all of the sudden that skill actually becomes a 50%, will everyone rage?
"Hacked", "Corrupted" and such are renamed possession effects, everyone knows that. Why should they bypass the immunity? To me, it's the same as Oil Grease landing on an artifact. Hm. Would you say that it was fine, because oil grease isn't directly called a status effect and Artifact is an immunity to all status effects?
Hackster will remain as the second best metal/mechanical denile monster. He was useless against Timerion anyway. People say he sucks now. Lol! He still has a 95% acurracy area stun, a single stop time and an improved version of Mechamancer's Devotion.
Glitch... It would be better that way. Even if it was a normal possession, it still gives triple damage to the target; it's a stupidly powerful skill if successfully used against the enemy attacker. The "No Escape Thing" is like an unneded bonus. I realize people ranked these monsters for easy victories, however I do believe a compensation + keep the monster would do the job. Less for Glitch, because his cells were handed out a bunch of times, so... Yeah...
@keki14 What's their point? Um. They block possession, nightmares and (in case of abomination) bleeding. That makes the difference.
And the skill immunity does block the exclusive possessions, however it's not enough to say "Hacked" and such aren't the most OP effects in the game.
@Carlos Oh come on! I'm willing to bet that if you made a poll "Should we fix it or not?" the majority would say no. This "bug" is what many monsters are built on, it's what made them, and the entire game more interesting! In the future, go ahead and make 50%s again but please please leave the existing ones alone. Wouldn't changing the skills' descriptions be easier to do?
That reminds me. Hydrok's special. Can it pleaaaase become an AOE? All VIPs have their specials as AOEs, even Scarr got his buffed to being one!
EDIT: Oh but yeah slash the revivals in half, they indeed are OP and devalue the poor ol' Uriel
Real players use Osur
True that is.
I used a team of 115 Hydrok, 115 Kaih/110 Zyla and behold: a level 100 Osur! It worked out very well. Sometimes I lost a few times but in the end I completed the Talos' dungeons!
Not sure where all the hate for Hydrok & Osur comes from. They are incredible.
@Haka-Taka All the pictures, texts and other stuff we got says those dungeons would let us craft those monsters. I don't think they'd do extreme dungeons for like 10 cells. And later in this chaotic (sigh) post I "realized" FTPs are more hopeless than ever.
@keki14 Well, since we are moving Crypsis out of the 4th group, something new needs to kick in. I do not believe her having regeneration would be OP in any way. She's a warmaster. She's supposed to be an epitome of power, and the power of nature revolves around support & healing.
And god yes, a change to Thalassa's special would be most welcome. But it's not gonna happen. Why? Because it would be a nerf. PTW players would rage. What I'm asking for here is a buff, an improvement. Not a decrease in power of something many players paid quite a sum for.