• Szymon Zin

    Note: Trait Protection does exist. Sherezar, O'Reilly etc can apply it with random positive status effects 😉

    Wyrmlad - Legendary Light [Elite]

    Story: Drakor's friend and one of the finest guardians of the winter citadel - Wyrmlad is an honorable warrior, exquisite in strategy and fair in judgement, who by slaying the fearsome basilisk of Barren Badlands arose from a mere soldier to the position of a marshall - Shademoon's former title, which he decided to sacrifice for the sake of his duty to hunt down the malicious spirit known as Faugnar. Though many considered his life to be perfect, Wyrmlad heavily disagreed. He despises how comfortable his life has become; all he really gets to do these days is receiving praise and just standing by the citadel's entrance, looking intimidating... and nothing more. To put it bluntly - he was bored, he envied Shademoon, and so he started looking for a new adventure!

    However, right after passing down the responsibilities of a marshall to some powerful, mysterious monster he didn't even know (just that she came from a distant realm and her name was Frosilka) he realized there really isn't much for him to do - the Warmasters are keeping practically everything in perfect order. Rueful, he returned to his mountain lair, ready to succumb into sadness... When he noticed a half-frozen letter by the door. It was a message from Drakor - he needed his help to get his vengeance on the dragon alliance. Wyrmlad instantly remembered how horribly his old friend has been treated... fury, but also pure joy erupted within him. Afterall, he'll at long last reunite with his comrade - as well as he'll finally get the adventure he so desperately wanted! Giddy and determined, Wyrmlad embarked on his journey to the floating islands of Monster Legends.

    Books:
    Dragon/Winter/Superheroes/Elite

    Relic Slots:
    Essence and Banner

    Stats:

    Power: 3,663
    Life: 38,463
    Speed: 3,476
    Trait: Immunity to Freeze + Protect Positive Effects. Status Caster: Area Trait Protection.

    Default Skills:

    Life Forged in the Shining Fire - Deals low (25) physical damage to one enemy.
    [Stamina cost: 13]

    Emprise is All I Desire - Deals moderate (35) light damage to one enemy.
    [Stamina cost: 13]

    Special Skill:

    Spirit of the Basilisk - Removes positive status effects from all enemies. Applies Damage Boost to itself. Applies Total Blind and Sunburn to all enemies. Deals very heavy (65) special damage to all enemies.

    Skills Group 1:

    Chilled Thrust - Deals moderate (35) special damage to one enemy. 50% chance of applying Freeze to all enemies.
    [Stamina cost: 21]

    Ally of the Flame - Removes all positive status effects from one enemy. Applies Fire Weakness to all enemies. Requires cooldown (1).
    [Stamina cost: 0]

    Draconian Zeal - Applies Damage Boost to itself. Deals moderate (35) light damage to one enemy.
    [Stamina cost: 29]

    Skills Group 2:

    Agony Litigant - Removes all negative status effects from itself. Applies Damage Protection and Torture Immunity to itself. Gains 1 extra turn. Requires cooldown (3).
    [Stamina cost: 14]

    Cold Spear - Deals heavy (50) special damage to one enemy. Applies Freeze to target.
    [Stamina cost: 21]

    Luminous Justice - Deals very heavy (55) light damage to one enemy. Applies Blind and Daze to all enemies. Requires cooldown (2).
    [Stamina cost: 28]

    Skills Group 3:

    Frostbitten Lance - Deals very heavy (60) special damage to one enemy. Applies MegaFreeze and Sunburn to target. Requires cooldown (2).
    [Stamina cost: 31]

    Go Forth And Fear Nothing - Removes all negative effects from itself. Applies precision and Torture Immunity to all allies. Deals heavy (50) light damage to one enemy. Requires cooldown (1).
    [Stamina cost: 26]

    Drakor's Confederate - Removes positive status effects from all enemies. Deals moderate (40) special damage to all enemies. Applies Bleeding and Fire Weakness to all targets. Requires cooldown (3).
    [Stamina cost: 38]

    Skills Group 4:

    [lvl 105]
    Draconian Ardor - Removes negative status effects from all allies. Applies Damage Boost and Life Regeneration to all allies. Deals heavy (45) special damage to all enemies. Requires cooldown (3).
    [Stamina cost: 39]

    [lvl 110]
    Look Into My Eyes - Applies True Vision to itself. Removes all positive status effects from one enemy. Deals massive (70) light damage to one enemy. Applies Total Blind to target. Requires cooldown (2).
    [Stamina cost: 32]

    [lvl 115]
    Make My Soul Your Own - Resurrects one fallen ally with 50% life and stamina. Applies Evasion and Positive Effects' Protection to target ally. Gives 1 extra turn to target ally. Requires cooldown (3).
    [Stamina cost: 24]

    [lvl 120]
    Reprisal of the Eternal Winter - Deals heavy (50) light damage to all enemies. Applies Total Blind and MegaFreeze to all enemies. Requires cooldown (4).
    [Stamina cost: 42]

    Reasoning Behind My Choices: If designed like this, Wyrmlad would give the players a versatile monster to use, as well as a breather to the poor Winter department thanks to his unconventional set of books. A balanced attacker with added bonuses of control and support, which utilizes the extremely rare protect positive trait (and ever since the big update, the difference between it being a trait and a buff is HUGE) would not only make him an outstanding (not broken) firepower in the light element - something we hadn't gotten in a while, but also scale down Thalassa's madness, while increasing the value of other control monsters, such as Sherezar and Pierceid as well! Afterall, Wyrmlad would start the battle with an insuperable immunity to freeze... But nothing more.

    [Edit: Fixed typos, modified relic slots, added the Reasoning Behind By Choices]

    posted in Monster Discussion read more
  • Szymon Zin

    @carlos Hello! I don't mean to be nosey, but... 3 days ago, you said the fix would be deployed "tomorrow" (that is, 2 days ago). However, I've just tested Dodge Area against WM Sherezar and the Great Dispel took away the effect. Did something go wrong, perhaps, or... Just a technical delay?

    posted in General Discussion read more
  • Szymon Zin

    @keki14 Well, since we are moving Crypsis out of the 4th group, something new needs to kick in. I do not believe her having regeneration would be OP in any way. She's a warmaster. She's supposed to be an epitome of power, and the power of nature revolves around support & healing.
    And god yes, a change to Thalassa's special would be most welcome. But it's not gonna happen. Why? Because it would be a nerf. PTW players would rage. What I'm asking for here is a buff, an improvement. Not a decrease in power of something many players paid quite a sum for.

    posted in General Discussion read more
  • Szymon Zin

    @Jimmy But it does. And it happens because something was initially made either too strong or, in this case, too weak.

    posted in General Discussion read more
  • Szymon Zin

    @Jimmy Meh. It does happen sometimes. Demise, Patient Cyber... And a bunch more I forgot about. Heh.

    posted in General Discussion read more
  • Szymon Zin

    Hello, everyone!

    I, just like many other players, believe that Zahra's skills aren't quite Warmaster worthy. So, I came up with a suggestion for a buff that would certainly boost WM Zahra's appeal. Hope @Fox or especially @Carlos at least take a look and take it into consideration :3

    The mentioned idea for Zahra's buff 🌱

    Move Crypsis to the position of Vernicia Leaves

    Group 4:

    105: Stinging Nettle - Deals moderate (40) special damage to one enemy. Applies damage mirror and skill mirror to all allies. Requires cooldown (3).
    [Stamina cost: 33]

    110: Area Crypsis - Removes all negative effects from all allies. Applies life regeneration and Botanophobic Shield 2T to all targets. Requires cooldown (3).
    [Stamina cost: 24]

    115: Savia Transfusion - Removes all negative effects from one ally. Applies precision, stamina regeneration and damage boost to one ally. Gives 1 extra turn to target. Requires cooldown (5).
    [Stamina cost: 39]

    120: Azalea Whirlwind - Removes all positive effects from all enemies and disables their traits. Applies reverse healing to all targets. Heals all targets by 30%. Requires cooldown (4).
    [Stamina cost: 58]

    posted in General Discussion read more
  • Szymon Zin

    @Marianne-van-Es You must be disappointed with the 'new' Zahra too, hm... I recall you really liking her. Such a shame she became... Underwhelming.

    posted in General Discussion read more
  • Szymon Zin

    @Hari That is unfortunate. @Carlos , is there really not a chance that the set Hari suggested could become reality? It really would make sense (and allow Crypsis to be a non GR4 skill). As of now, Zahra is just... Weak, after all the changes.

    posted in General Discussion read more
  • Szymon Zin

    @Hari Wow... Is that an actual leak-thing orrr just wishful thinking? 🤔

    posted in General Discussion read more
  • Szymon Zin

    @C0ntr1v3d Well, that's just assuming the worst 😅 Yes, it may happen, but hey, you can team Zahra up with proper allies in order to prevent Thalassa from acting much or just killing her real quick. Besides, you don't ALWAYS have to fight a Thalassa, plus you may stumble upon a silly base that relies on the evasion and is just packed with strength.

    posted in General Discussion read more
  • Szymon Zin

    @keki14 Oh yeah, it's going to make PvP super fun xD and I mean it. Personally, I love long battles and Zahra the way she is right now and though I'm saddened she cannot heal, I understand why that is.

    @C0ntr1v3d Well yes, that's quite sad. Though... He still IS a good monster.

    posted in General Discussion read more
  • Szymon Zin

    Count Vlad's wife can apply the Nightmare Hater, which is really nice. However, she can only do that with the "Your Fear Will End You" skill, and it seems to really be... lacking, especially considering it's stamina cost, cooldown and it's place in Skills' Group 3. Shouldn't it come with something else, such as an extra turn to the Countess or area nightmares for the enemies @Carlos ? Because, well... Apart from possession, that's her only functionality. Such a little change would take the Countess from a status of quite situational to useful overall!

    posted in Monster Discussion read more
  • Szymon Zin

    @Fox Flamerion seems to be the best option, though at the same time I'd like to suggest The Inheritor. He's the best fire monster imo. Many will disagree but oh well.
    And, hmm... I was going to say Talany, but she's too new I guess. I really do love her design and the unconfirmed data about the skills we got so far. She's gonna be a premiere perhaps? If so... I BEG YOU, let it be just like the Tijen event. That was glorious.

    posted in Events read more
  • Szymon Zin

    Hello! With a friend of mine, we created a monster (design and skills, we can't animate too well just yet :/) I thought would be useful and fancy. When it was finished, it ended up getting tossed into the filepile where all of our monster concepts dwelled. Then however, an (unofficial) community monster creation contest popped up. I was like... Eh. What the heck. Let's give it a shot. And it actually won xD Clearly, many players liked it. So I was wondering... Would @Fox and @Carlos like it as well?

    Thourus

    Legendary Dark

    Story: Basthet's best former servant, Scryb has lived since the most ancient times. He is one of the very few monsters who got to witness the birth of Monster Legends' history. Throughout the years, he got to experience the most incredible adventures as well as witness the bloodiest of encounters. Not only that, Scryb had the opportunity to meet the most famous monsters and masters, whom now can only be heard of in the records which survived the raids on the libraries, wars and attacks of warlords who didn't like their shady past being exposed to everyone... As well as from the tales Scryb sometimes is eager to tell; And his favourite one tells us about a magnificent warmaster, Thourus, whose fighting skills were nothing but pleasure to witness and a mind as calm as a starless night sky... Weeks before the first great war would erupt, a group of rebels stepped up and demanded the leadership handed over to them; among these individuals was Gortak... And the one who confronted Thourus personally - Necromancer. Thourus knew that the dark army cannot afford to lose even one bit of it's strength, so he decided to peacefully give his warmaster title up. Afterwards, he escaped to the mountains of Elyss'Taar, where he built himself a home, a fortress and a dojo, where Oyakata Kihaku, Shifu Nezora and many other well-known masters would polish their skills; many years later. The former warmaster would never step down from the mountains, and when his day came, he went to eternal sleep in his secret pagoda. Everyone who got to hear this myth despises the ending. Scryb himself admitted that he dislikes it as well. "...And for this reason, this story should be continued... Now". Once he finished this sentence, Scryb used his powers to open a portal to a Mystical Realm, where supposedly, Thourus awaits the worthy ones to tear out of the slumber and bring him to the present times so he can restore the harmony. The fate of the multiverse lies in the hands of a handful of monster masters, and among them, a pair of yours. Will you succeed and recruit the ancient warrior, or will the torment of the upcoming apocalyptic war consume You?

    Books:

    Good Legions
    Spirits
    Exclusive

    Relic Slots:

    Staff
    Banner

    Stats:

    Power: 3,175
    Life: 29,645
    Speed: 3,509
    Trait: Elusivity - Status effects have 20% less accuracy against it. All attacks have 10% less accuracy against him.

    Special Skill:

    Go Forth and Fear Nothing - Removes all negative effects from all allies. Heals all targets by 50%. Adds 100% of stamina to all targets. Applies precision and grants one extra turn to all allies.

    Default Skills:

    Lesser Evil - Deals low (25) physical damage to one enemy.
    [Stamina cost: 13]

    I Honor Your People - Applies precision to one ally.
    [Stamina cost: 13]

    Skills Group 1:

    Judas' Tears - Deals moderate (40) magic damage to one enemy. Applies stun to one enemy.
    [Stamina cost: 21]

    Shinto Prayers - Removes all control effects and adds 30% of stamina to all allies. Requires cooldown (4).
    [Stamina cost: 0]

    Purificator of Sins - Removes all positive effects from all enemies. Removes all negative effects from allies.
    [Stamina cost: 22]

    Skills Group 2:

    My Visions Show your Demise - Deals moderate (40) magic damage to all enemies. Removes all positive effects from all enemies. Applies daze and poison to all targets. Requires cooldown (2).
    [Stamina cost: 29]

    Reverential Scrolls - Resurrects one fallen ally with full life and energy. Applies precision and Blessed Totem to target. Requires cooldown (6).
    [Stamina cost: 53]

    By The Supreme Grace - Deals heavy (50) special damage to one enemy. Removes all negative effects from allies and heals them by 20%. Applies life regeneration to all allies. Removes all positive effects from enemies. Requires cooldown (3).
    [Stamina cost: 34]

    Skills Group 3:

    My Studies Prepared Me - Removes all negative effects from allies. Applies precision and stamina regeneration to all targets. Applies Damage Totem for 1 turn to all allies. Requires cooldown (3).
    [Stamina cost: 16]

    A True Master Has No Weakness - Gives immunity to control to all allies. Gains one extra turn. Requires cooldown (5).
    [Stamina cost: 57]

    Moon, Give Me Power - Deals low (25) dark damage to all enemies. Applies total blind and freeze to all enemies.
    [Stamina cost: 80]

    0_1530307521976_received_2223901614417043.jpeg

    posted in Creativity read more
  • Szymon Zin

    @Kaiju Perhaps it's a visual bug... The freeze didn't actually land, but the effect icon popped up anyway. Remember that effects now are 98%, not 100% accuracy. But eh. Just guessing.

    posted in Bugs read more
  • Szymon Zin

    @AlphaClivia They seem to suck at that job so far.

    posted in General Discussion read more
  • Szymon Zin

    @fireee Perhaps... Its because he has a Skill that removes debuffs before dealing damage and somehow it worked out for him...

    posted in Bugs read more
  • Szymon Zin

    @fireee You sure they weren't immune to possession/hadn't extra turns/used ally-sacrificing skills?

    posted in Bugs read more
  • Szymon Zin

    Warthak. He removes buffs before dealing damage and applying the damage reduction, so for him, the Evasion doesnt exist!

    posted in General Discussion read more
  • Szymon Zin

    So, me and my friend created a monster we named Cryptagalognum. We would love @Carlos to give us an opinion on it... Or, Since we know he's a busy man, just the debuff. It's on the end.

    Legendary Dark

    Story: This dark wraith, just like his Brother, Scryb, came to be from the worst thoughts of the criminal minds. They were basicly the same, except... Whereas Scryb was fascinated by mind control and pursued it, Cryptagalognum found more interest of his laying within the deeper dimension, the dimension of dreams. It gave him access to almost all the knowledge in the world. Afterall, all meaningful thoughts, good or bad end up in the parallel universe inside of which the obscure brother of Scryb dwelled. Over the years of studying, examining and testing Cryptagalognum learned that, without exactly controlling it, He can force other beings to suddenly fall asleep. It mesmerized him like nothing ever before did; He decided within an instant that he has to master this ability and see what else can he do with it. And so, he did. Now... He figured it's time to leave the dimension of dreams; One thing is for certain - Scryb is going come across a pleasant surprise as soon as he begins his weekly routine of testing the portals to outer dimensions.

    Books:

    Spirits
    Undead
    Families

    Relic Slots:

    Essence
    Trap

    Stats:

    Power: 3 121
    Life: 32 457
    Speed: 3 476
    Trait: Dreamcatcher - Immune to any kind of possession and nightmares. His attacks will not awake targets he lulled to sleep.

    Default Skills:

    Torpidity - Deals low (25) physical damage. [stamina cost: 13]

    Dullness - Deals low (30) dark damage. [stamina cost: 13]

    Special Skill:

    Plutonic Lethargy - Removes all positive effects from all enemies. Deals massive (70) special damage to all targets. Lulls all targets to sleep and gives nightmares to them.

    Skills Group 1:

    Bedtime - Lulls an ally to sleep and grants it evasion for two turns. Requires cooldown (4). [stamina cost: 35]

    Freudian Swipe - Deals moderate (35) dark damage. 50% chance of applying nightmares and lulling target to sleep. [stamina cost: 23]

    The Grim Gaze - Deals low (30) special damage to all enemies. May give nightmares to all targets. Requires cooldown (3). [stamina cost: 31]

    Skills Group 2

    Give In to The Torpor - Deals moderate (40) special damage to all enemies. Applies nightmares and bleeding to all targets. Requires cooldown (3). [stamina cost: 34]

    Freudian Shelter - Lulls itself to sleep and gives evasion to itself for 3 Turns. Removes all negative effects and applies life regeneration and stamina regeneration to itself. Requires cooldown (5). [stamina cost: 0]

    Cosmic Transference - Removes all control effects and grants 2 extra turns to an ally. Gives 50% of stamina to target. Ally will lose 2 of his following turns. Requires cooldown (4). [stamina cost: 56]

    Skills Group 3

    Freudian Cage - Lulls all enemies to sleep. Applies nightmares and stamina leak to all targets. Requires cooldown (3). [stamina cost: 75]

    Slumber Trap - Deals heavy (50) dark damage. Lulls target to sleep and removes 100% of stamina from it. Requires cooldown (3). [stamina cost: 32]

    Rejuvenating Trance - Removes all negative effects from all allies. Applies precision, stamina regeneration and haste to all targets. Requires cooldown (2). [stamina cost: 32]

    THE "ASLEEP" STATUS EFFECT - Target is asleep; it's immobilized and receives double damage from nightmares. If hit with a damaging attack, the debuff will disappear and the target will wake up, receiving an extra turn. Lasts 3 turns unless the description of the selected skill states differently.

    0_1525390723948_received_2183915495082322.jpeg

    posted in Creativity read more
  • Szymon Zin

    @Haka-Taka I got the 6.4. Didnt help Totem. Also... I think his buffs should be appliable to artifacts... I mean... It would make sense...

    posted in Bugs read more
  • Szymon Zin

    @Haka-Taka Tried it. Didn't help; His effects still stack and the %s didn't Increase.

    posted in Bugs read more
  • Szymon Zin

    So Uh... Totem has been updated... Except all of his skills are very buggy and mostly don't work as intended; some skills, Mahu Mojo for instance, didn't even get their descriptions changed. Messy...

    @Carlos @Fox help!

    posted in Bugs read more
  • Szymon Zin

    The immunities seem to be dead once again... These were applied by Gakora.

    0_1523700892079_Screenshot_20180414-121048.png

    posted in Bugs read more
  • Szymon Zin

    @keki14 Uh... I think We're talking about an effect/trait That would disable the "trait disabled" ;_; I dunno anymore

    posted in Creativity read more
  • Szymon Zin

    @Haka-Taka Thing is, it's too early to kick trait disabler over.

    posted in Creativity read more
  • Szymon Zin

    A new feature that would just make the not-so old ability flat obsolete? Horrible idea.

    posted in Creativity read more
  • Szymon Zin

    Here's a link to a video (about Rocigon) of the best ML YTber:
    https://youtu.be/72TXPbnMdhE

    @Fox , @Carlos , please, sacrifice some of your precious as a gem time and watch it till the end. Show it to your team perhaps... You don't need to ruin our Pony's synergy with his master and many others just because of the stupid mirror combo! If y'all don't like it so much, just make it not reflect allied skills, or Charge with Rozinante specifically. Leave Rocigon alone, please!

    #SaveRocigon !

    posted in General Discussion read more
  • Szymon Zin

    @Carlos Samael the Disease Spreader's special skill is supposed to apply nightmares, but I'm 100% sure they are set as only 50% chance.

    And... I always thought the names of Samael's special skills are weird. And, one day, I found out that the special was supposed to revive fallen allies but got nerfed... Right?

    posted in Bugs read more
  • Szymon Zin

    RIP gems. I got the worst thing possible (He's in team shop). Why was I stupid enough to buy it? Who knows. Perhaps it's because I saw everyone around get rank 4 monsters, Kaihs and Inheritors. Well... Maybe if I imagine buying Dungeon Master and then selling him for gold will prevent me from buying chests ever again. 0_1520779117329_Screenshot_2018-03-11-14-56-49.png

    posted in General Discussion read more
  • Szymon Zin

    @Clackers That's the time remaining until they start.

    posted in General Discussion read more
  • Szymon Zin

    @Nynaevelan They never called VIP dungeons an "event which would let us obtain the Nemesis Monsters". Yes, I'm basing on Taringa, but usually, it's correct.

    posted in General Discussion read more
  • Szymon Zin

    @Haka-Taka All the pictures, texts and other stuff we got says those dungeons would let us craft those monsters. I don't think they'd do extreme dungeons for like 10 cells. And later in this chaotic (sigh) post I "realized" FTPs are more hopeless than ever.

    posted in General Discussion read more
  • Szymon Zin

    @Fox

    So. 120s. For everyone. What could go wrong? Answer: everything. I'll skip the fact You'll give Nemesis for free to FTPs shortly after actually finishing releasing them. "We won't do a Nemesis breeding anytime soon." Yippie! Dungeons! Even better. Although, when I think about it, those dungeons will probably be so sick and unbeatable + will require different TYPES of Monsters, so... Nevermind. FTPs are going to be hopeless anyway.

    Sooo. In the end, doesn't matter if you're an expierenced player, a newbie, an average spender or anything like that. Unless You belong to the very elite (like top 20 teams?) You're hopeless in this event! Oh yeah! This is the best thing we ever created!

    I was being sarcastic, of course.
    This is one of your worst ideas yet, dear ones.
    It needs tweaking. Hells, if you'd just make those dungeons all hard and require:
    Normal monsters for normal;
    VIP monsters for hard;
    Nemesis Monsters for extreme, it would all be perfectly fine. Or, if you don't wanna do that, just copy the Talos dungeons.

    And if your intention really was to do it this way... Quit it kitties, cut it out. It'll be better for everyone if you save yourselves time and just credit the very top spenders with the cells.
    I'm sorry if this post lacks order and deeper meaning, but really, my speech abilites go turd quality when I get emotional and especially... When I'm mad.

    Very disappointed by this.

    EDIT: Removed the tag to Carlos as he is monster development not game development or Forum Manager.

    posted in General Discussion read more
  • Szymon Zin

    @Boro-Wing Kihaku is far more useful than Zimnyaya because of the freeze + possession combo. I mentioned Xiron because he's literally one of the best deniers and he's very popular; he may be random, but still very effective... Unless he misses, which he likes to do.

    posted in Monster Discussion read more
  • Szymon Zin

    @Boro-Wing Jasastur & Krampus? Dominate? They are extremely easy to counter. They are in use, and are quite popular. But they aren't dominating. Title of a dominator belongs to Kihaku, Xiron, and considering he is fast and has total blind, very likely Rabbish will too.
    Speed isn't everything. Skills matter!

    posted in Monster Discussion read more
  • Szymon Zin

    @SamIAm Sounds more like the random control status effects pool 2.0 (Legion is supposed to be the first one to have it I believe), Which, indeed, is really bad.

    posted in Bugs read more
  • Szymon Zin

    @Boro-Wing Ehhh. He is good. But saying he's one of the best in the game is a bit much. Skills are important, and in that department, He's just a buffed up Cavenfish.

    posted in Monster Discussion read more
  • Szymon Zin

    @Haka-Taka Well yes, it would be a "weaker trait disabled". But really; piercing through traits is fun. And then, giving Trait Disabled to a lot of monsters would break the game.

    It's a bit like with the "haters". It's a triple damage buff with a requirement.

    posted in Ideas Generator read more
  • Szymon Zin

    @TheSwedishHippo Thing is, it wouldn't cause a bug. You just hit the button and recover 0 stamina points instead of the basic 70. And again and again until the effect wears off. This means, that even relics like Charging Banner can't help you.

    Certainly EXTREMELY powerful if used tactically.

    posted in Ideas Generator read more
  • Szymon Zin

    @Carlos Jesus no! Artifact wouldn't suit him. He's a piece of occult-cursed wood, not a robot. Just let him be, please.

    posted in Ideas Generator read more
  • Szymon Zin

    @Carlos perhaps not disable the "recharge" button but simply negate stamina recovery? Since it would obviously be more powerful than negate healing, it shouldn't last too long; one or two turns.

    Also, a little idea of my own... How about creating "vulnerabilities"? Like, vulnerability to freeze, all affected enemies can be frozen no matter what their trait is... I actually liked that idea so much I made a skillset for a monster that could potentially use it, haha. It would be a fun thing to play with, wouldn't it?

    posted in Ideas Generator read more
  • Szymon Zin

    @Clackers You could get Living Forest for free easily.

    posted in Events read more
  • Szymon Zin

    @Carlos Undertaker... Gravedigger... Perhaps... He'd gain some sort of a buff or a heal after he revives someone?

    posted in Monster Discussion read more
  • Szymon Zin

    @Carlos BUT before we'll get a chance to obtain the incredible Gakora there will be the Demonic Maze... Right??

    Also... I'm really not expecting to get an answer 😂 anyyyway why was The Inheritor tested on the SPecial Ones so much? Will he get something crazy, new, something that requires a lot of testing??

    posted in General Discussion read more
  • Szymon Zin

    @Haka-Taka Kihaku will be fine. Others not so much 😕

    posted in Bugs read more
  • Szymon Zin

    @Carlos Oh come on! I'm willing to bet that if you made a poll "Should we fix it or not?" the majority would say no. This "bug" is what many monsters are built on, it's what made them, and the entire game more interesting! In the future, go ahead and make 50%s again but please please leave the existing ones alone. Wouldn't changing the skills' descriptions be easier to do?

    That reminds me. Hydrok's special. Can it pleaaaase become an AOE? All VIPs have their specials as AOEs, even Scarr got his buffed to being one!

    EDIT: Oh but yeah slash the revivals in half, they indeed are OP and devalue the poor ol' Uriel 😂

    posted in Bugs read more

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