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    trogdor

    Eventually? Why don't they keep Battlegrounds going until the new event is ready? Seems like separating the two will only alienate players. It appears as though SP has had a lot of failed attempts at new types of events...Titan Invasion, Treasure Cave, Duels, Battlegrounds. I know there's a current emphasis on Duels, but it's a lot of effort for very little reward...I think it's only a matter of time until those are retired as well.

    posted in General Discussion read more
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    trogdor

    Per my breeding log, I have failed at least 31 times in a row. I say at least because I reached the end of the breeding log (it only keeps your last 100 breedings). I'm sure I am well over 50 failed breedings.

    posted in Events read more
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    trogdor

    I don't keep count, but I don't think I've been successful with a breeding event for several months. It has been dozens and dozens of times in a row.

    posted in Events read more
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    trogdor

    I'm curious what everyone thinks of the Legends Pass? Are people paying for this? The perks do seem to be pretty good, but the price point at $19.99 is just way too much for me.

    I didn't purchase the Legends Pass in October when it was just $7.99 because I wanted to wait and see if it was going to be worth it. At a price point of $7.99 it seemed like a pretty good deal to me and I was planning on purchasing it in November. However, when November came around and the price was more than doubled, that made the decision very easy for me to not purchase it.

    posted in General Discussion read more
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    trogdor

    At first, clicking on the treasure cave did absolutely nothing...just highlighted the cave. So, I then updated my app in the Play Store. Now I can get to the cave but I get the unknown error others have reported whenever I click on a door.

    posted in General Discussion read more
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    trogdor

    I've been tracking the percentages of each rune you can get from the various chests for about 5 months now, and have been posting the results in the following post: https://forums.socialpointgames.com/topic/11762/rune-chest-percentages

    What I have come to find is that for the 3-5, 4-6 and 5-X chests, the percentages are significantly skewed to the lowest value rune:

    Level 3-5 Rune chest (168 total chests)

    • Level 3 Rune: 165 (98.2%)
    • Level 4 Rune: 1 (0.6%)
    • Level 5 Rune: 2 (1.2%)

    Level 4-6 Rune chest (122 total chests)

    • Level 4 Rune: 120 (98.4%)
    • Level 5 Rune: 1 (0.8%)
    • Level 6 Rune: 1 (0.8%)

    Level 5-X Rune chest (43 total chests)

    • Level 5 Rune: 43 (100%)
    • Level 6-X Rune: 0 (0%)

    Did the developers really intend to code/configure the rune chests in this manner? It seems way off from what I would expect.

    posted in Bugs read more
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    trogdor

    I'm in the same boat. I completed an offer (Mobile Royale - Unlock Troopers) that took quite a long time to complete (about 2 months) but I was willing to do it for the reward of 1100 gems. After I completed the offer, its status was changed to "Pending" in Monsterwood and it said it was awaiting verification from the vendor. Eventually the status in Monsterwood was changed to rejected, but there was no information indicating why. I submitted a support ticket with Iron Source and sent screenshots proving completion of the offer. I even went to Google and was able to download my entire Play Store history and was able to show them that I had never installed Mobile Royale on any of my devices prior to the beginning of the offer. A couple days later it was rejected with the following message:
    "Ticket #XXXXXX has been reviewed again and cannot be approved as we could not confirm your offer completion with the advertiser."

    Again, no explanation as to why...just a flat rejection. I'm seeing lots of complaints online about Iron Source for the exact same reasons, and very little to no good feedback on them. My recommendation would be to not complete any time-consuming offers with IGotGames (the company that makes Mobile Royale) and proceed with caution on any Monsterwood offers as long as Social Point is still using Iron Source. I certainly won't be completing any offers that involve spending actual money.

    posted in General Discussion read more
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    trogdor

    @Marianne-van-Es Then what is the reason for making it free to swap runes of the same value? I really don't understand. For me, this really gives me no benefit whatsoever. People still have to spend to get stronger because you have to actually pay for the higher level runes, which cost more than lower level runes.

    posted in General Discussion read more
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    trogdor

    Does anyone know why it is only free to swap out runes of the same value? It would be great if they could make it free to swap out runes of equal or higher value. This would be useful for players to make their monsters progressively stronger as they acquire more high runes.

    posted in General Discussion read more

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