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    trogdor

    Why are battle items even still a thing? They are the most obsolete aspect of this game and need to be completely removed.

    posted in General Discussion read more
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    trogdor

    They really need to be more transparent with these offers by showing each of the different rewards and the odds/chances of getting each one.

    posted in General Discussion read more
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    trogdor

    Here is my strategy for PVP, which many of you have touched on as well:

    • Since everyone gets dropped back to 4000 points at the beginning, no point in fighting any battles right away. Wait about 4-5 days until things balance out a bit. Right now all opponents are level 130, while mine are all 105.
    • Next, fight just enough to get above the 4000 point threshold + some cushion to absorb losses. 4200 points is about right.
    • Coast and wait for the event to end. Collect rewards. No point in fighting any more...fighting is too risky since you're much more likely to drop, especially with the removal of re-rolls.

    If they're going to reward us for not participating, I'm just going to do the bare minimum. Everything they have introduced so far incentivizes people to play less.

    The good part about this strategy is the less we all play, the less we get attacked, and the less points we'll lose. To top it off, the rewards remain the same whether you attack 10 times or 100 times.

    posted in General Discussion read more
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    trogdor

    Okay, I just joined the forum to see if others have as many concerns as I do about the new PVP. Yep, looks like everyone has issues/concerns. I haven't read through all 6 pages of this thread (just the last week or so), so I'm not sure what recommendations people have suggested, but below are my thoughts on how to fix/balance the gameplay in PVP. For reference, I'm currently bouncing between Gold II and Gold I.

    • Getting attacked immediately after removing your shield is a major issue. I would add something like a 10 minute buffer after you remove a shield, during which you cannot be attacked. This will allow us to get all 3 attacks in before we get attacked on defense and another shield is applied.

    • Put a cap on the amount of points you can lose and win on defense. This should be a fraction of what you can win/lose as an active player. People should be rewarded for playing the game, not for setting up a strong team and walking away. I'd recommend the number of trophies be 20-25 if you win or lose on offense, but only 10 trophies if you win or lose on defense.

    • Show me the runes that the players have equipped so I can more intelligently select the player I want to fight. I typically only lose on offense if I incorrectly guess that the opponent is slower than me, since I can't tell what speed runes he has.

    I think these changes would significantly improve the user experience, make things fairer, and would actually reward people for playing the game rather than rewarding people for not playing the game (which is the case now). Just some thoughts...hope the development team takes these into consideration, and they don't seem like major changes to me.

    posted in General Discussion read more

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