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    trogdor

    At first, clicking on the treasure cave did absolutely nothing...just highlighted the cave. So, I then updated my app in the Play Store. Now I can get to the cave but I get the unknown error others have reported whenever I click on a door.

    posted in General Discussion read more
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    trogdor

    I've been tracking the percentages of each rune you can get from the various chests for about 5 months now, and have been posting the results in the following post: https://forums.socialpointgames.com/topic/11762/rune-chest-percentages

    What I have come to find is that for the 3-5, 4-6 and 5-X chests, the percentages are significantly skewed to the lowest value rune:

    Level 3-5 Rune chest (168 total chests)

    • Level 3 Rune: 165 (98.2%)
    • Level 4 Rune: 1 (0.6%)
    • Level 5 Rune: 2 (1.2%)

    Level 4-6 Rune chest (122 total chests)

    • Level 4 Rune: 120 (98.4%)
    • Level 5 Rune: 1 (0.8%)
    • Level 6 Rune: 1 (0.8%)

    Level 5-X Rune chest (43 total chests)

    • Level 5 Rune: 43 (100%)
    • Level 6-X Rune: 0 (0%)

    Did the developers really intend to code/configure the rune chests in this manner? It seems way off from what I would expect.

    posted in Bugs read more
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    trogdor

    I'm in the same boat. I completed an offer (Mobile Royale - Unlock Troopers) that took quite a long time to complete (about 2 months) but I was willing to do it for the reward of 1100 gems. After I completed the offer, its status was changed to "Pending" in Monsterwood and it said it was awaiting verification from the vendor. Eventually the status in Monsterwood was changed to rejected, but there was no information indicating why. I submitted a support ticket with Iron Source and sent screenshots proving completion of the offer. I even went to Google and was able to download my entire Play Store history and was able to show them that I had never installed Mobile Royale on any of my devices prior to the beginning of the offer. A couple days later it was rejected with the following message:
    "Ticket #XXXXXX has been reviewed again and cannot be approved as we could not confirm your offer completion with the advertiser."

    Again, no explanation as to why...just a flat rejection. I'm seeing lots of complaints online about Iron Source for the exact same reasons, and very little to no good feedback on them. My recommendation would be to not complete any time-consuming offers with IGotGames (the company that makes Mobile Royale) and proceed with caution on any Monsterwood offers as long as Social Point is still using Iron Source. I certainly won't be completing any offers that involve spending actual money.

    posted in General Discussion read more
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    trogdor

    @Marianne-van-Es Then what is the reason for making it free to swap runes of the same value? I really don't understand. For me, this really gives me no benefit whatsoever. People still have to spend to get stronger because you have to actually pay for the higher level runes, which cost more than lower level runes.

    posted in General Discussion read more
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    trogdor

    Does anyone know why it is only free to swap out runes of the same value? It would be great if they could make it free to swap out runes of equal or higher value. This would be useful for players to make their monsters progressively stronger as they acquire more high runes.

    posted in General Discussion read more
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    trogdor

    So far the only chest that seems to be evenly distributed is the 2-4 chest. For all of the other chests, it's less than a 3% chance of getting anything other than the lowest level rune.

    This is fine if they're free (although very misleading), but if you have the opportunity to buy one of these chests with gems or with real money, this is a pretty good indication that it's not a good deal.

    posted in General Discussion read more
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    trogdor

    Updated the original post with new data from the current Rune dungeon.

    posted in General Discussion read more
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    trogdor

    I recently started tracking the percentages for the results of the different rune chests that are now in the game, so hopefully people can get some kind of idea what to expect. It still baffles me that this information isn't made public, so we'll have to crowdsource that information ourselves. I'll share what I have here, and I'll try to keep it updated on a regular basis.

    Level 2-4 Rune chest (266 total chests)

    • Level 2 Rune: 81 (30.5%)
    • Level 3 Rune: 97 (36.5%)
    • Level 4 Rune: 88 (33.1%)

    Level 3-5 Rune chest (168 total chests)

    • Level 3 Rune: 165 (98.2%)
    • Level 4 Rune: 1 (0.6%)
    • Level 5 Rune: 2 (1.2%)

    Level 4-6 Rune chest (122 total chests)

    • Level 4 Rune: 120 (98.4%)
    • Level 5 Rune: 1 (0.8%)
    • Level 6 Rune: 1 (0.8%)

    Level 5-X Rune chest (43 total chests)

    • Level 5 Rune: 43 (100%)
    • Level 6-X Rune: 0 (0%)

    Level 7-X Rune chest (From PVP - 11 chests)

    • Level 7 Rune: 9 (81.8%)
    • Level 8 Rune: 1 (9.1%)
    • Level 9 Rune: 1 (9.1%)
    • Level X Rune: 0 (0%)

    EDIT: Updated on 8/21/2019 with additional data.

    posted in General Discussion read more
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    trogdor

    That's not the team they attacked you with. It's the team they had on defense when they attacked you.

    posted in General Discussion read more
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    trogdor

    I did get a reply from support on this. Their response:

    "...if the non breedable monsters which you have hatched and ranked up are in the current breeding event, those monsters will be considered as breedable monsters and you will receive the points based on that in the legendary overlords event."

    So yeah, it is Pixelion as everyone has surmised. I agree with Tracey...it should only be considered breedable if it's marked as such in Monstergram.

    posted in Events read more

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