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    trogdor

    Updated the original post with new data from the current Rune dungeon.

    posted in General Discussion read more
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    trogdor

    I recently started tracking the percentages for the results of the different rune chests that are now in the game, so hopefully people can get some kind of idea what to expect. It still baffles me that this information isn't made public, so we'll have to crowdsource that information ourselves. I'll share what I have here, and I'll try to keep it updated on a regular basis.

    Level 2-4 Rune chest (24 total chests)

    • Level 2 Rune: 6 (25.0%)
    • Level 3 Rune: 10 (41.7%)
    • Level 4 Rune: 8 (33.3%)

    Level 3-5 Rune chest (16 total chests)

    • Level 3 Rune: 15 (93.8%)
    • Level 4 Rune: 1 (6.3%)
    • Level 5 Rune: 0 (0%)

    Level 4-6 Rune chest (12 total chests)

    • Level 4 Rune: 12 (100%)
    • Level 5 Rune: 0 (0%)
    • Level 6 Rune: 0 (0%)

    Level 5-X Rune chest (4 total chests)

    • Level 5 Rune: 4 (100%)
    • Level 6-X Rune: 0 (0%)

    Level 7-X Rune chest (From PVP - 1 chest)

    • Level 7 Rune: 0 (0%)
    • Level 8 Rune: 1 (100%)
    • Level 9 Rune: 0 (0%)
    • Level X Rune: 0 (0%)

    posted in General Discussion read more
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    trogdor

    That's not the team they attacked you with. It's the team they had on defense when they attacked you.

    posted in General Discussion read more
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    trogdor

    I did get a reply from support on this. Their response:

    "...if the non breedable monsters which you have hatched and ranked up are in the current breeding event, those monsters will be considered as breedable monsters and you will receive the points based on that in the legendary overlords event."

    So yeah, it is Pixelion as everyone has surmised. I agree with Tracey...it should only be considered breedable if it's marked as such in Monstergram.

    posted in Events read more
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    trogdor

    So I'm working on the Legendary Overlords event. I was sitting at 30 points for ranking up a legend. Then I hatched 3 legendary monsters at the same time, and my total went from 30 to 190 (net gain of 160 points). Since I believed all 3 to be non-breedable, I had expected my total to increase by 180 points (3*60) to get me to 210. Instead, it looks like I was given points for 2 non-breedable and 1 breedable monster (60+60+40=160).

    So the question is, which of these monsters did the game consider to be breedable?

    • Goran
    • Voltaik
    • Pixelion

    I've never seen any of those on a list of breedable monsters. Has anyone else experienced this as well?

    posted in Events read more
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    trogdor

    I was collecting constantly throughout the day but couldn't get the extra one.

    posted in Events read more
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    trogdor

    It actually wasn't possible to get Alex Bone without spending gems. The most you could collect in 24 hours was:

    • 23 out of 29 gold
    • 15 out of 16 food
    • 3 out of 4 breed
    • 3 out of 4 hatch

    Note that if the event was 24 hours and a couple minutes, you could collect all but 5 gold.

    I still got Alex Bone for 40-something gems, which is still a good deal.

    posted in Events read more
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    trogdor

    Final update from me...I was not able to get Rocigon and still had 4 cards left. Toward the end of the event when I knew I couldn't get any more cards, I switched to growing Rainbow Snow Peas instead of Black Lotus Root, and I was getting zero monster coins from food after I made this change.

    When @Fox first announced the changes to this event to introduce the "reverse progressive" (i.e. regressive) coin collection, he provided the following explanation:

    • "The main issue we faced with Challenge coins generation was that some players managed to optimize their resource generation to a point where the balancing for their level was too easy, generating enough coins to complete the event many times.
      Our aim is that all players can collect enough coins to obtain a legendary monster in the Challenge, but we would like to avoid such disparities in balancing.
      We have introduced a system that affects coins generation based on the amount of coins collected so far, with this we expect top coin collectors to have a similar output to players with harder balancings."

    It's very clear at this point that this reverse progressive collection did not address any of these issues or achieve any of the intended goals:

    • Lower level players continue to complete the event many times.
    • Not all players can collect enough coins to obtain a legendary monster.
    • They haven't avoided the disparities in balancing.

    They really need to go back to the drawing board on this one.

    posted in Events read more
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    trogdor

    Another update...it has just gotten to the point of being completely ridiculous. I'm been growing lotus root for 2 days with food guardian, and I have 5 cards remaining. My food guardian has ended and because of all the experience from growing food I'm now at level 110. I just collected Lotus Root from my 14 farms and got 35 coins.....35!!!!

    I've calculated that I need 20,000 more coins to get the monster. At this rate, I'll only need another 500+ hours!!!

    So I've gone from 1500 coins collected from food in the first hour, and in the 52nd hour I'm now collecting 35 coins each hour. Hopefully the SP developers can see how absolutely ridiculous this is and will do something about it. It has to be the most frustrating event in the entire game.

    posted in Events read more
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    trogdor

    I just wish they would be more transparent about it and post the percentages. Then everyone will know exactly what to expect when they make a purchase. I've played other games with similar chests, but they posted all of the percentages along with the items.

    posted in General Discussion read more

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