@Marianne-van-Es Then what is the reason for making it free to swap runes of the same value? I really don't understand. For me, this really gives me no benefit whatsoever. People still have to spend to get stronger because you have to actually pay for the higher level runes, which cost more than lower level runes.
Does anyone know why it is only free to swap out runes of the same value? It would be great if they could make it free to swap out runes of equal or higher value. This would be useful for players to make their monsters progressively stronger as they acquire more high runes.
So far the only chest that seems to be evenly distributed is the 2-4 chest. For all of the other chests, it's less than a 3% chance of getting anything other than the lowest level rune.
This is fine if they're free (although very misleading), but if you have the opportunity to buy one of these chests with gems or with real money, this is a pretty good indication that it's not a good deal.
I recently started tracking the percentages for the results of the different rune chests that are now in the game, so hopefully people can get some kind of idea what to expect. It still baffles me that this information isn't made public, so we'll have to crowdsource that information ourselves. I'll share what I have here, and I'll try to keep it updated on a regular basis.
Level 2-4 Rune chest (112 total chests)
- Level 2 Rune: 29 (25.9%)
- Level 3 Rune: 43 (38.4%)
- Level 4 Rune: 40 (35.7%)
Level 3-5 Rune chest (76 total chests)
- Level 3 Rune: 75 (98.7%)
- Level 4 Rune: 1 (1.3%)
- Level 5 Rune: 0 (0%)
Level 4-6 Rune chest (57 total chests)
- Level 4 Rune: 55 (96.5%)
- Level 5 Rune: 1 (1.8%)
- Level 6 Rune: 1 (1.8%)
Level 5-X Rune chest (19 total chests)
- Level 5 Rune: 19 (100%)
- Level 6-X Rune: 0 (0%)
Level 7-X Rune chest (From PVP - 5 chests)
- Level 7 Rune: 4 (80.0%)
- Level 8 Rune: 1 (20.0%)
- Level 9 Rune: 0 (0%)
- Level X Rune: 0 (0%)
EDIT: Updated on 5/14/2019 with additional data.
I did get a reply from support on this. Their response:
"...if the non breedable monsters which you have hatched and ranked up are in the current breeding event, those monsters will be considered as breedable monsters and you will receive the points based on that in the legendary overlords event."
So yeah, it is Pixelion as everyone has surmised. I agree with Tracey...it should only be considered breedable if it's marked as such in Monstergram.
So I'm working on the Legendary Overlords event. I was sitting at 30 points for ranking up a legend. Then I hatched 3 legendary monsters at the same time, and my total went from 30 to 190 (net gain of 160 points). Since I believed all 3 to be non-breedable, I had expected my total to increase by 180 points (3*60) to get me to 210. Instead, it looks like I was given points for 2 non-breedable and 1 breedable monster (60+60+40=160).
So the question is, which of these monsters did the game consider to be breedable?
I've never seen any of those on a list of breedable monsters. Has anyone else experienced this as well?
It actually wasn't possible to get Alex Bone without spending gems. The most you could collect in 24 hours was:
- 23 out of 29 gold
- 15 out of 16 food
- 3 out of 4 breed
- 3 out of 4 hatch
Note that if the event was 24 hours and a couple minutes, you could collect all but 5 gold.
I still got Alex Bone for 40-something gems, which is still a good deal.