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    Ture Terror

    Some feedback from SP would be appreciated! This is very frustrating. Game crashing is one thing, but if it would be ok to resume the fight after restart, it would be ok.

    posted in Bugs read more
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    Ture Terror

    If the game crashes during a team war fight, which unfortunately happens now and then, the fight is lost.

    It would be better if the game status is saved and the game would be possible to resume, as long as the 20 minutes limit is not exceeded.

    posted in Bugs read more
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    Ture Terror

    Had exactly the same issue. Upgrading iOS, deleting the app, and re-installing it solved the problem.

    posted in Bugs read more
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    Ture Terror

    If the same concept was applied to freezing a mirror, the attacked monster should not be able to return the freeze attack due to being frozen.
    And a debuff should be applied for x number of attacks, and should thus be forfeited if a mirror would be counted as an attack.

    posted in Bugs read more
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    Ture Terror

    When having Mirror Protection on a monster (n this case Igursus) and being attacked with Confusion, the Confusion states is considered as active when the mirror function "returns" the damage, and the Confusion is then applied on the team. And all following attacks are also mirrored on the team.
    There is no logic that a mirror should be regarded as an attack, no other debuffs, like poison or fire are active during a 'Mirror'.
    And especially he first Confusion should not go on the own team, the reflection must be regarded as happening 'instantly' and should be returned.
    With the current implementation, Igursus is totally useless with the taunt/mirror, especially in defences when tha 'ai' chooses the attacks to use.

    posted in Bugs read more
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    Ture Terror

    Not sure if it's a bug or by intention, but it seems that when you break the shield you are put on top of the stack of possible opponents, and the selection fron that "pool" is not by random (which it should, imo) but from the top. So that makes you being attack instantly when the shield is broken, and very rarely if you for some reason is pushed down the stack (e.g. by other players breaking their shields just after you).
    So I had 3850 and now I only have 1800, despite attacking as soon as I can and never losing an attack.
    I do not this was the intention!?

    posted in General Discussion read more
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    Ture Terror

    Can someone explain how the trophies reward works?
    I attack a stronger player and get 23 trophies, I get attacked by a stronger player and lose 32 trophies.
    What's behind the rewards? This is very confusing...

    posted in General Discussion read more
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    Ture Terror

    Something is strange in the amount of trophies you get/lose.

    I win over people in Gold-2 (I am Gold-3) and get 24 trophies, but immediately get defeated by a Gold-3 player and then lose 40 trophies. And this repeates after each victory...

    I will soon give up this PvP.

    Any thoughts how this is supposed to work?

    posted in General Discussion read more
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    Ture Terror

    In general, the new PvP is a good improvement.
    Some negative ones though:

    • for smaller (and active) players, the old pvp provided a good sorce for resources, the new one gives barely anything. Not even after a full season.
    • inactive players have become a major blocker. For a player with 3 lvl 30 monsters trying to move up in the leagues, it is not fun to face three inactive (no league) players with 3 lvl 100 monsters, and after paying for a refresh - facing a similar set of opponents. Please exclude inactive (not yet qualified for a league) players to turn up as opponents. Otherwise active players will face unbreakable layers of enemies at 700, 1500, etc. Barely having any gold, it is not possible to pay for several refreshes of out of line enemies. This kills interest!

    posted in General Discussion read more
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    Ture Terror

    The same thing happens now again, when starting a war after the Rage War is over.
    Info says:
    8/5 attacks left (I have done 2 attacks, and when starting it said I had 10 attacks to perform)
    Cooldown is 5hrs
    Each node having 30 coins to take
    Max total coins for the war to take: 450
    So once again it's a mix up of configurations from normal and Rage wars.

    posted in Bugs read more

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