• Tyroz


    As you might have realized, some users are having troubles on the latest 9.0.4 version with the Tier 4 skills.
    Here is some information about the situation and the upcoming steps:

    • Right now, if a monster tries to learn a skill of Tier 4 without having the Rank needed, an error will be prompted in the game. This error will be fixed in the upcoming 9.0.5 that will be live next week.

    • Some players had already equipped incorrect Tier 4 skills on monsters that should have not had them equipped. We will revert those skills and they will be removed for those monsters, applying the correct ones (Tier 3). This process will be run also the next week.

    • We also noticed that Tier 4 skills can be equipped for monsters in Friendly Live Battles. So far and since this is a test mode, we don't plan to remove this option for now.

    • Some monsters on Live Duels cannot be equipped with tier 4 skills, or if they already had those skills and we swap for others, they cannot be equipped again. This is already fixed and monsters inside Live Duels are now with Level 120.

    Sorry for the inconveniences and thanks for your collaboration and understanding.

    posted in Game Updates! read more
  • Tyroz

    Collect all the different type of Rabbits during a series of event that will be live during the entire duration of the Tale.
    If you manage to collect 5 of each type you will then be able to access the progressive event and have a chance to get Gorg!

    Help Gorg to COLLECT all types of Rabbits: 5x Chocolate, 5x Gold, 5x Wood, 5x Candy and 5x Ice.
    When: April 15th - April 26th
    Fight through Gorg's Tales Progressive event and hire his services by collecting his cells!
    When: April 26th - April 30th


    Gorg is a fast Water Attacker with a skill set designed to disarm enemies from positive status effects before attacking. He can apply Tortures (Poison, Drowned and Shock) to the enemies as well as some debuffs (Daze and Guard Down). Additionally, he has several extra turn skills with both single and area attacks, and several self-buff attacks in which he applies Sea Hater to himself, along with Precision or True Vision. His Trait is Freeze Immunity and he applies Shock to all enemies at the start of the battle.

    posted in Game Updates! read more
  • Tyroz

    Hi, Monster Masters!

    It has been over a year since the first Relics were found. The beginnings were tough but as the time went by we built a new Relic Forge, improved and fixed some Relics and even created new ones. However, we still see space for more improvements.

    Reliquary complete list

    Since we have been adding new Relics into the game, we understand that it’s very hard to keep up with the pace, especially when you are not aware of where to find information about what relics do we have in the game. Therefore, we have compiled a list of all available Relics HERE.

    Relics chest changes (Minimum rarity guaranteed & more)

    The way Relics were organized was not very straightforward or player friendly, for this reason, we will be reorganizing all the Relic chests in the game so that it will be much more clear what content is held in the different types of chest.

    With the new organisation, even if you open the lowest rarity chest (Bronze) you will have some chance of getting higher rarity Relics (Silver, Gold and Diamond)!
    All chests have a minimum rarity guaranteed as you can see in this image below.

    0_1554821168748_Screen Shot 2019-04-04 at 17.50.30.png

    Diamond Chest - minimum Diamond Relic guaranteed (no Bronze, Silver, Gold Relics)
    Gold Chest - minimum Gold Relic guaranteed with a possibility to get Diamond Relic (no Bronze, Silver Relics)
    Silver Chest - minimum Silver Relic guaranteed with a possibility to get Gold and Diamond Relics (no Bronze Relics)
    Bronze chest - chance of getting any relics (very small chances for Gold and Diamond)

    Along with these changes, there will be an improvement in the tooltip, if you tap any of the new Chest, a new window will show you ALL the possible Relics that this chest may contain.

    0_1554821274194_Screen Shot 2019-04-09 at 16.33.38.png

    Since when the new system will be live?

    From Tuesday 9th of April, the change will be live.
    If you have both old and new type of chest in the storage it’s important to understand that the Chests obtained BEFORE the change will follow the old behaviour even if you open them AFTER the change.

    We hope you appreciate these changes and as always we would like to see your feedback about this topic in all our channels.

    The Monster Legends Team

    posted in Game Updates! read more
  • Tyroz

    Hi, Monster Masters!

    We want to share a little nugget of information with you regarding the Team Battlegrounds.

    After many events and dozens of hours combing through the feedback that you sent us via multiple sources, we decided to start implementing some much-requested changes and improvements to this mode.

    So, what is happening to Team Battlegrounds?

    Reduce the number of slots per territory.
    The number of Monsters that we have been requesting from players was a massive increase compared to the number of Monsters that we require in other modes (PvP and Team Wars, for example). We’ve heard your feedback and we will be reducing the amount of Monsters you need to manage, so that you can focus on the quality of each of your units rather than just on the volume of your overall army.

    Introduce defense and attack limits.
    This will be familiar to anyone who plays Team Wars. Each player in the team will be able to contribute with a maximum amount of defense slots and a maximum amount of attacks. In the event that two teams of different sizes match, we will redistribute the number of defenses and attacks among the team with the lowest amount of players (e.g. if Team A has 30 players and Team B has 27 players, each player in Team A will have, for example, 5 Defenses/Attacks, while on Team B some will have 5 and others 6), so that the total of defenses/attacks in both teams is the same.

    We are considering locking the Team Battlegrounds restrictions for a longer period of time. This means that, throughout a Team Wars Season (i.e. two months), restrictions in TB will not change. We are considering this in order to reduce the amount of Monsters that players must optimize and to give you more opportunities to grow a set of Monsters throughout each season.

    We are also considering changing the length and frequency of the event. Due to the lower amount of Monsters required, we believe that we can reduce the length of the Defense Phase from 48h to 24h. We also believe that the event can run once every two weeks rather than once per month.

    Finally, due to the introduction of defense/attack limits, the probability of having ties in the individual leaderboards was increased. Therefore, we will be removing Individual Rewards from Team Battlegrounds. The individual leaderboard will still be visible, as players will still need to achieve a minimum individual participation/score to qualify for Team Rewards, but Heroic Orbs will be moved away from Individual Rewards and redistributed as Team Rewards.

    We will be testing this event with a small set of teams in the coming weeks, in order to make sure that we deliver an improved experience. Based on the feedback we collect, we will decide if we can open it to everyone or if we should iterate further.

    We can’t wait to hear your thoughts on these changes!

    Thank you very much,
    The Battlegrounds Team

    posted in Game Updates! read more
  • Tyroz

    Following changes will be live from March 18th.

    Multiplayer League - PvP (from Season 45)
    Trophies Win-Lose ratio of the Champion Leagues and the Legendary IV League have been reworked to improve and foster competition.

    posted in Game Updates! read more
  • Tyroz

    Monster Masters!

    Fixing bugs is one of our biggest priorities and to make everything as transparent as possible we would like to share with you all the bug fixes we implement in the game.

    Every month we will release a “Gameplay Changes” log for that particular month.

    The log will be constantly updated as we continue to fix bugs throughout the month. So make sure you check this page once in a while.

    Of course, if you experience any issue in the game, don’t hesitate to contact our Customer Service.

    Following fixes and changes will be live on March 4th.


    Protect Positive Effects - Effect won't protect itself anymore

    With the current behaviour when an enemy uses a Remove Positive Effect on a monster with a Protect Positive Effects active, the targeted monster won't be affected in any way.
    With the change, the targeted monster would lose ONLY the Protect Positive Effects status but all the other positive effects, he might have, would remain untouched.

    We think this change will avoid certain combos that can make the combat experience frustrating.

    Skill Fixes:

    Neobuki - Akira: Update damage amount. From 50 to 55
    Barbatos - Master of Pain: The Self-damage effect will never miss
    Barbatos - Blood Covenant: Self-damage effect will NOT stack
    Drakor - Earthquaker: Mega Stun will override Stun, avoiding weird behaviours
    Armole - Going Underground: Changed element from Special to Earth
    Koarim - I hate Quantas: Now will remove all enemies shields instead of only one

    Status Effect Fixes:

    Minor Blind - Now Immunity to Blind will block "Minor Blind"
    Evasion - Now it will evade "Minor Blind" and "Positive Effects Blocked"
    Positive Effects Blocked - It won't stack anymore.
    Dodge Area - Fixed some skills that were being incorrectly dodged
    ( Kihaku “Mokusso”, Sweeperion “Puffing Billy”)

    posted in Game Updates! read more
  • Tyroz

    Hi, Monster Masters!

    With the start of Team Wars Season 1 on February 11th, we will finally introduce per-League restrictions into Team Wars!

    We will structure restrictions in the following way:

    • Beginner and Bronze Leagues
      No restrictions

    • Silver League
      Element-only (E,E,E)
      No duplicated Elements

    • Gold League
      Element-only + Elements and Books (E,E,E / E,E,B)
      All Books except Exclusive and Team Wars
      No duplicated Elements

    • Champion League
      Element-only + Elements and Books (E,E,E / E,E,B / E,B,B)
      All Books except Exclusive
      No duplicated Elements or Books

    • Legendary League
      Elements and Books + Book-only (E,E,B / E,B,B / B,B,B)
      All Books
      No duplicated Elements or Books

    Observer Swap

    We’ve listened to your feedback regarding the recent changes to the Observer Mode and the ability for Leads to swap in/out players during the Preparation Phase.
    We’ve applied the following changes:

    • If players join a Team after a War has started, they will not be available to be swapped during the active War
    • If a player is already part of a team when the War starts but he/she is in cooldown, he/she will not be available to be swapped during the active War

    We hope these changes will make for a better experience in Team Wars.

    Thank you,
    The Monster Legends Team

    posted in Game Updates! read more
  • Tyroz

    Meet the Special Warmaster, Ragnarok!

    0_1547822657837_Warmaster Ragnarok - Monster Sheet.pdf.png

    0_1547822686745_Screen Shot 2019-01-18 at 15.44.35.png

    posted in Game Updates! read more
  • Tyroz

    Hi, Monster Masters!

    We’re about to add some changes to the Team Wars and Leagues systems:


    Seasons are ready to roll out!

    After the end of the Beta Season, players will fight in Wars during two-month (60 days) Seasons in order to reach the highest possible amount of Trophies.

    At the end of each Season, players will get Season Rewards, based on their Team’s League.

    WARNING: In order to receive the Season Rewards, players must reach certain goals. During each Season, players need to participate (i.e. do at least one attack) in at least 10 Wars with the Team that they end the Season with. If players leave a team, the counter will be reset and they will need to participate in 10 more Wars with their new team.

    At the end of every Season, there will be a period of 3 days known as the “Off-Season” period. The Off-Season will be used to let all the Wars that started in the previous Season finish, so that the final score of the Season is correctly calculated.

    NOTE: During the Off-Season, teams won’t be able to earn Trophies when playing Team Wars, but they will still earn War Coins and War Medals.

    The current Beta Season is scheduled to finish on February 1st at 12pm CEST and the first War Season (Season 1) will begin on February 4th at 12pm CEST. At the end of the Beta Season, everyone will get Season Rewards.


    At the end of each Season, Teams that have more than 5500 Trophies will have their Trophies reset.

    The amount of Trophies above 5500 (up to 10000) will be reduced by 70%, which means that, for example, a Team that ends a Season with 8000 Trophies will be reset to 6250 Trophies on the next Season.

    NOTE: Teams that reach a Trophy amount higher than 10000 Trophies will be reset as if they had 10000 Trophies.

    This will allow us to condense the top of the ladder, but without equalizing the amount of Trophies of every team (which would result in very low-quality matches at the start of every Season).


    This one has been a long time coming!

    Team Leads will now be able to swap the players that are in Observer Mode, allowing them to join a War. Leads will also be able to put themselves in Observer Mode, if they choose to give their spot to another player.

    0_1547805189283_Screen Shot 2019-01-18 at 10.52.48.png

    NOTE: Players that are on Observer Mode due to changing teams will not be able to be placed in a War until their cooldown period ends.

    We hope you enjoy these new additions to the Team Wars. We are constantly listening to your feedback and will keep working to improve the Team Wars experience.

    The Monster Legends Team

    posted in Game Updates! read more
  • Tyroz

    Hello everyone.

    We received an incredible amount of feedback about the last Race, the Winter Citadel Team Race, which included Shademoon as the top reward.
    Since this Race was special, duration wise, we wanted to make sure it was fun, but challenging, with the great reward of a Rank 5 Monster at the end with. However, it didn't turn out as expected and the Race was more challenging than intended.

    We assure you that we carefully read and gathered all your comments and opinions and we understand the frustration that this last Race caused. For this reason, we would like to address some of the main pain points that you brought to our attention.

    Monster Information

    We know how important it is to have as much information as possible about the Monsters we release.
    For that end, we are thinking about new ways to show stats, traits and skills directly inside the game, even before the event starts.
    This might take some time to be implemented in-game. In the meantime we commit to show reliable and detailed information about Race’s Monsters through our social channels (Update Section, Forum, Discord, Facebook).

    Quest Progression

    We’ve learnt from previous race’s experience and we will do our best to release a smoother and less frustrating quest/node progression for all our future Races!

    We thank you for your patience and understanding and hope to see your feedback on all our social channels.

    posted in Game Updates! read more

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