• Tyroz

    Greetings, Monster Masters! We are currently rolling out a new version of the game, it might take some time before the 6.6.4 appears in all app stores, so please be patient as you can look forward to a lot of amazing improvements.

    Polishing

    • Autobattle was added in Multiplayer Mode (PvP)

    • Added iPhone X visual support

    Fixes

    • Better visualization of positions on the Team Race's map.
      During previous Races in certain moment there might have been some inconsistency between the team position and the real location of their icon in the map, this should not happen again.

    • Hatch a Legendary egg now requires a minimum level of 7 for any player

    • PVP Defense team can contains monsters being used in Team Wars and other battle modes
      Some players were still affected by this issue and their Monsters were locked, now this should not happen.

    • Fixed a Visual issue when ranking up a monster to level 100 or higher

    • Fixed a visual issue for the Free Attack point's timer while purchasing a Stamina point in PvP

    • Cells Donation inconsistency fixed
      Sometimes an incorrect amount of Cells was shown as donated, this should not happen again.

    posted in Game Updates! read more
  • Tyroz

    NOTE: Other languages available! Check the in-game FAQ's for more information in your language.

    Chinese / French / German / Italian / Japanese / Spanish / Turkish / Korean / Russian / Portuguese

    Each node in the Warmaster dungeons contains a unique Battle Condition. These can turn the tide of battle in your favor or make it considerably more challenging for you to complete the node!
    Below are details on each Battle Condition and where you can find them within the Warmaster Dungeons

    0_1531922331415_Screen Shot 2018-07-18 at 15.58.32.png
    GORTAK Battle's start Conditions

    Floor 1

    Nodes 1-5 Young Stage + Damage Reduction
    Nodes 6-10 Random Buff
    Nodes 11-15 Trait Disabled
    Nodes 16-20 Random Debuff

    Floor 2

    Nodes 1-5 Young Stage + Damage Reduction
    Nodes 6-10 Trait Disabled
    Nodes 11-15 Random Debuff
    Nodes 16-20 Random Buff
    Nodes 21-25 Control Immunity

    Floor 3

    Nodes 1-2 Trait Disabled
    Nodes 3-7 Control Immunity
    Nodes 8-12 Random Buff
    Nodes 13-17 Random Debuff
    Nodes 18-22 Randomly Controlled
    Nodes 23-27 Control Immunity
    Nodes 28-30 Stunned

    Floor 4

    Nodes 1-2 Cooldowns Activated
    Nodes 3-7 Trait Disabled
    Nodes 8-12 Young Stage + Damage Reduction
    Nodes 13-17 Random Buff
    Nodes 18-22 Area Skill Mirror
    Nodes 23-27 Control Immunity
    Nodes 28-32 Randomly Controlled
    Nodes 33-35 Random Debuff

    Floor 5

    Nodes 1-2 Evasion
    Nodes 3-7 Area Arttifact
    Nodes 8-12 Random Buff
    Nodes 13-17 Trait Disabled
    Nodes 18-22 Randomly Controlled
    Nodes 23-27 Cooldowns Activated
    Nodes 28-32 Stunned
    Nodes 33-37 Control Immunity
    Nodes 38-40 Random Debuff

    Floor 6

    Nodes 1-2 Area Artifact
    Nodes 3-7 Random Debuff
    Nodes 8-12 Evasion
    Nodes 13-17 Trait Disabled
    Nodes 18-22 Control Immunity
    Nodes 23-27 Area Skill Mirror
    Nodes 28-32 Randomly Controlled
    Nodes 33-37 Control Immunity
    Nodes 38-42 Young Stage + Damage Reduction
    Nodes 43-45 Stunned

    0_1531922274741_Screen Shot 2018-07-18 at 15.57.25.png
    BARBAEL Battle's start Conditions

    Floor 1

    Nodes 1-5 Young Stage + Damage Reduction
    Nodes 6-10 Random Buff
    Nodes 11-15 Evasion
    Nodes 16-20 Random Debuff

    Floor 2

    Nodes 1-5 Evasion
    Nodes 6-10 Random Buff
    Nodes 11-15 Young Stage + Damage Reduction
    Nodes 16-20 Trait Disabled
    Nodes 21-25 Control Immunity

    Floor 3

    Nodes 1-2 Random Buff
    Nodes 3-7 Random Debuff
    Nodes 8-12 Young Stage + Damage Reduction
    Nodes 13-17 Trait Disabled
    Nodes 18-22 Cooldowns Activated
    Nodes 23-27 Control Immunity
    Nodes 28-30 Randomly Controlled

    Floor 4

    Nodes 1-2 Young Stage + Damage Reduction
    Nodes 3-7 Area Artifact
    Nodes 8-12 Random Buff
    Nodes 13-17 Control Immunity
    Nodes 18-22 Stunned
    Nodes 23-27 Trait Disabled
    Nodes 28-32 Cooldowns Activated
    Nodes 33-35 Random Debuff

    Floor 5

    Nodes 1-2 Random Buff
    Nodes 3-7 Random Debuff
    Nodes 8-12 Young Stage + Damage Reduction
    Nodes 13-17 Trait Disabled
    Nodes 18-22 Area Skill Mirror
    Nodes 23-27 Random Debuff
    Nodes 28-32 Stunned
    Nodes 33-37 Area Artifact
    Nodes 38-40 Random Buff

    Floor 6

    Nodes 1-2 Evasion
    Nodes 3-7 Trait Disabled
    Nodes 8-12 Young Stage + Damage Reduction
    Nodes 13-17 Control Immunity
    Nodes 18-22 Cooldowns Activated
    Nodes 23-27 Random Debuff
    Nodes 28-32 Stunned
    Nodes 33-37 Trait Disabled
    Nodes 38-42 Random Buff
    Nodes 43-45 Area Skill Mirror

    0_1531922393689_Screen Shot 2018-07-18 at 15.59.23.png

    NECROMANCER Battle's start Conditions

    Floor 1

    Nodes 1-5 Random Buff
    Nodes 6-10 Young Stage + Damage Reduction
    Nodes 11-15 Evasion
    Nodes 16-20 Immunity to Control

    Floor 2

    Nodes 1-5 Young Stage + Damage Reduction
    Nodes 6-10 Evasion
    Nodes 11-15 Random Buff
    Nodes 16-20 Trait Disabled
    Nodes 21-25 Random Debuff

    Floor 3

    Nodes 1-2 Young Stage + Damage Reduction
    Nodes 3-7 Trait Disabled
    Nodes 8-12 Random Buff
    Nodes 13-17 Random Debuff
    Nodes 18-22 Stun
    Nodes 23-27 Area Artifact
    Nodes 28-30 Cooldowns Activated

    Floor 4

    Nodes 1-2 Evasion
    Nodes 3-7 Random Buff
    Nodes 8-12 Young Stage + Damage Reduction
    Nodes 13-17 Trait Disabled
    Nodes 18-22 Area Skill Mirror
    Nodes 23-27 Area Artifact
    Nodes 28-32 Stunned
    Nodes 33-35 Random Debuff

    Floor 5

    Nodes 1-2 Young Stage + Damage Reduction
    Nodes 3-7 Control Immunity
    Nodes 8-12 Random Debuff
    Nodes 13-17 Area Artifact
    Nodes 18-22 Area Skill Mirror
    Nodes 23-27 Random Debuff
    Nodes 28-32 Stunned
    Nodes 33-37 Trait Disabled
    Nodes 38-40 Random Buff

    Floor 6

    Nodes 1-2 Young Stage + Damage Reduction
    Nodes 3-7 Control Immunity
    Nodes 8-12 Random Buff
    Nodes 13-17 Area Artifact
    Nodes 18-22 Area Skill Mirror
    Nodes 23-27 Random Debuff
    Nodes 28-32 Stunned
    Nodes 33-37 Control Immunity
    Nodes 38-42 Evasion
    Nodes 43-45 Randomly Controlled

    posted in Game Updates! read more
  • Tyroz

    Hello!

    We will release Daily Missions and the changes to the Goals to everyone soon! Get rewarded completing your daily missions simply by performing your Monster Legends daily routine of battling & collecting. If you complete ALL your daily missions you obtain Gems and Ingenica Cells and you can do it every day!
    You can obtain up to 90 gems monthly!

    • The old Mission will now be extended beyond level 15 with new long-term goals that will grant amazing rewards like Relics, Gems, Monsters etc.
    • Adventure Map change - Boss and Mini Boss nodes have now different rewards. The Gems that were previously obtained on these nodes are now obtainable on equivalent Goals.
    • Achievements tab moved to new Goals section and some rewards are slightly re-balanced.

    Totem Changes (live on 03/05/2018)

    We are rebalancing Totem to ensure that his mechanics are consistent with the rest of the game.
    Similar Status Effects don't stack in Monster Legends, as result of this mechanic a monster cannot have 2 stun, 2 poison, 2 damage increase etc. at the same time (the newer will replace the older), but it was possible in the case of Totem.

    For this reason we did the following changes on its skills:
    We have improved the buffs that Totem can grant to its allies:

    • Hounsi Skill, Mahu Mojo and Rites of Voudoun will now apply the status effect Totem Strength Buff, which increases the Damage by 100%

    • Baka Ritual and Sweet Loa will now apply the status effect Totem Stamina Buff, which increases the Total Stamina by 50%

    • Wanga Gift and Hoodoo Trance will now apply the status effect Totem Health Buff, which increases the Total Health by 75%
    • Zombie Beat and Veve Magic will now apply the status effect Totem Life, Power and Stamina Buff, which increases the mentioned stats 25%

    Totem buffs won't stack anymore

    • To be consistent with status effects mechanics

    This changes will go live the 3rd of May.

    posted in Game Updates! read more
  • Tyroz

    Greetings, Monster Masters!

    You have an incredible chance to free one of the best support monster and obtain him.
    Don't waste time, collect the temple scrolls to cast the magic spell that will reveal where Bo Tai is hidden!

    Collect scrolls between April 23rd - April 27th. You must collect at least 5 Temple Scrolls to be able to enter the event. You can find scrolls in the Dungeons, Restricted Dungeons and Time challenges!

    The Progressive Island event starts on April 27th and finishes on April 30th.

    0_1524482869291_gr-temple-scroll_LATEST.png

    posted in Game Updates! read more
  • Tyroz

    On Friday 6th of April, we will release a new type of Fraternity Event.

    IMPORTANT - Make sure your game is updated to version 6.3 or above otherwise you won't be able to see the event properly!

    The event will last 3 days and is almost identical to all the previous Fraternity events, the difference will be the pool of rewards.
    For the entire duration of this event, every Gems Package purchased in the shop by a team member will grant Elementium OR Elemental Cells to the entire team.

    After every purchase, there will be a random selection between Elementium and one of the 9 types of Elemental Cells (Light, Dark, Metal, Thunder, Nature, Earth, Magic, Fire and Water).

    The randomly selected reward will be given to the entire team!

    Examples:

    • I buy an 800 gems package -> team has a chance of receiving 18 Elementium OR 25 Thunder Cells
    • teammate buys 1700 gems package -> team has a chance of receiving 35 Elementium OR 50 Water Cells

    Below, you can find out how much Elementium or Elemental cells is obtainable based on the gems package purchased:

    • 25 gems -> 1 elementium or 1 elemental cell (of a random type)
    • 65 gems -> 2 elementium or 3 elemental cells (of a random type)
    • 140 gems -> 3 elementium or 4 elemental cells (of a random type)
    • 300 gems -> 6 elementium or 9 elemental cells (of a random type)
    • 465 gems -> 10 elementium or 15 elemental cells (of a random type)
    • 800 gems -> 18 elementium or 25 elemental cells (of a random type)
    • 1700 gems -> 35 elementium or 50 elemental cells (of a random type)

    posted in Game Updates! read more
  • Tyroz

    Greetings Monster Master!

    With the continuous evolution and progression of Monster Legends and its mechanics, we realised that the Battle Items lost part of their functionality, especially in PvP.

    For this reason and after listening to the community feedback, we decided to modify the Multiplayer Roulette:

    • Battle Items removed
    • More Gold rewards added
    • Bronze Relic Chest rewards added

    posted in Game Updates! read more
  • Tyroz

    These changes were postponed from 08/02/2018 to 12/08/2018.

    Hello Monster Masters,

    Thank you for the constant feedback you send us.
    In few days we are going to apply the following fixes:

    • Fixed Crash after feeding Thunder eagle

    • Fixed Artifacts Being affected By "Debilitating Shadows"

    • Fixed Mountain Trait
      Mountain trait doesn't block Megastun anymore

    • Fixed Evasion Skills
      One turn Evasion doesn't block negative status effects for 3 turns anymore
      Two turns Evasion will correctly evade attacks on turn 2

    • Updated Wildcat Special Skill description
      "Deals very heavy Earth damage and drains 25% life to all enemies."

    • Rebalanced Vitality Banner (Relic)
      Reduced from 3 to 2 uses

    These changes will be live on February 12th.

    posted in Game Updates! read more
  • Tyroz

    Yes they will be credited today! :)

    posted in Bugs read more
  • Tyroz

    Hi Vanita.

    Yes it's a visual issue that might happens with the package of 4 or 8 Runes.
    As you did, a simple restart of the App will let you see the correct amount in the storage.

    Sorry for the inconvenience!

    posted in Bugs read more

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