• Tyroz

    @Espeon said in Thalassa's Refund-How does it work?:

    Hello community, I would like to ask a couple of clarifications before requesting for the refund:

    1. About level 10 Rune obteined from Thalassa's blessing: it will be removed together with the cells/monster?
    2. About water-elemental cells and elementium obtained from dungeon's roulette: they will be removed from the storage?
    3. About Thalassa's equipment: example, after Thalassa will be removed, what will happen to the runes (or to the relics) equipped on monster?

    Thanks in advance.

    Hello @Espeon.

    I will try to reply point by point:

    1. The reward obtained for the Blessing won't be touched.
    2. The Cell obtained in the roulette won't be touched.
    3. The Runes and Relics equipped will disappear if they are still equipped in the moment of the refund.

    Hope now is more clear.

    posted in General Discussion read more
  • Tyroz

    Hello Monster Masters,

    Thanks for all of your feedback regarding the recent announcement we released about the Control gameplay changes. We’ve read and carefully considered all of the conversations generated in our social media by this topic -- both positive and negative.

    We understand that the change can disrupt some of the current top strategies. These strategies have dominated the game for a long time, but we truly believe this change will positively impact the overall balance and fairness of combat.

    Why?

    • In regards to the “Recently…” status; we do not think it is fun when monsters are able to block enemies from playing a battle at all. Some monster teams are able to win without the opponent even being able to take a single action.
      Ultimately, this strategy will still be possible for players that enjoy it. It is still possible to ‘Stun’ a ‘Recently Frozen’ monster by using other skills, but a single control monster won’t be able to stop your team all by itself.
    • Monsters with traits such as “Immune to Freeze” or “Immune to Stun” were very weak when matched against premium monsters (such as Warmaster Thalassa), which had “MEGA” controls that they couldn’t block. Now, all of these monsters have a big boost of the value of their trait, and will have improved chances when fighting against the top controllers of the game.
      Premium monsters are still among the very best of the game, and will be the ones used by the most skilled players to deliver the high level strategies; but other monsters will now have better chances to participate in battle.

    Nevertheless, since we are very aware on how much impact this change will bring to the playstyle of many, we will take the following actions:

    • In order to make it easier for you to adapt to this new style of gameplay, to experiment and find new strategies, starting from the day of the release (8th of October) we will give you all 2 weeks where to unequip runes for 50% of their cost and change skills of your Monsters for Gold instead of Gems.
      This way you will be able to test new skill setups until you’ve found your best team for the new meta.

    We understand that applying this change so shortly after the release of Warmaster Thalassa’s Dungeon is not ideal for the players that made a lot of effort to obtain it. We recognise that these players will be affected by this change due Thalassa’s skillset and we sincerely apologise.

    • For this reason we are offering player’s that have obtained Thalassa or Thalassa Cell the possibility to ask for a refund if they so choose.
      You can request the refund until the 22nd of October. Simply write our Customer Service department and ask for the refund. We will remove the monster, reset the Thalassa dungeon progress and give back all of the Heroic Orbs you spent. This will allow you to spend those orbs on any other Warmaster you want. We will start processing the refund requests after this date.

    Before requesting the refund we encourage you to try her out with the new changes... with her top speed, ability to negate traits and remove good positives (including “Recently Frozen”), you will find Thalassa is still one of the very best control Monsters!

    We thank you for your patience and understanding, and hope to see your feedback and comments on our social channels.

    posted in Game Updates! read more
  • Tyroz

    Hello, Monster Masters!

    We’d like to thank you for participating in the latest round of Team Battlegrounds. We’ve been analyzing everything surrounding the event, from the players feedback that we gathered in the Monster Legends forums, Discord, Facebook and other channels to the data that we collected during the event.

    Right now, we have decided to keep running Team Battlegrounds as a monthly event and we will be opening up the “Preview Phase” earlier so that all players and teams can have enough time to get ready and meet the requirements for the event.

    As of now, no other changes - apart from bug-fixes, stability improvements and balancing changes - are planned for the feature. We will, however, tweak the restrictions and the rewards for each new event, to offer a slightly different experience every time.

    Below you can see the list of Restrictions for the next event:

    0_1538660661426_Screen Shot 2018-10-04 at 15.38.36.png

    Rewards:

    0_1539005552531_Screen Shot 2018-10-08 at 15.30.27.png

    0_1539005563737_Screen Shot 2018-10-08 at 15.30.50.png

    0_1539005573624_Screen Shot 2018-10-08 at 15.31.07.png

    0_1538663018599_Screen Shot 2018-10-04 at 16.22.15.png

    0_1538663026737_Screen Shot 2018-10-04 at 16.22.30.png

    EDIT: First 3 tiers slightly changed

    posted in Game Updates! read more
  • Tyroz

    Greetings, Monster Masters! We are currently rolling out a new version of the game, it might take some time before the 7.1 appears in all app stores, so please be patient as you can look forward to a lot of amazing improvements.

    IMPROVEMENTS

    App version in Battle Screen
    This will help us understand in which version of the game were taken screenshots or videos that the community share with us.

    Monster Lab: extraction list improvement
    Better sorting of the monsters

    Team Wars Cooldown for new team members (only for Team Leads)
    Now the Leaders can see when an applicant can participate in a Team War

    FIXES

    50% chance never fails
    Fixed an issue that allowed skills with 50% chance of hitting to always hit

    Monster Power text
    Monster power indicator no longer goes out of the borders

    Time Challenge: visual issue
    Fixed a visual discrepancy between player's score and what the reward's bar showed

    Healing and Damage over times interaction
    Double Healing and Reverse Healing should now work properly when they are applied to Monsters that are also affected by Regeneration or Damage over time effects

    Survival Dungeon: visual issue
    Monsters equipped with Runes and Relic didn't show those items equipped in the team selection

    Fatid: Turn issue
    When Fatid uses Traitor Eater and Vein Worms Infestation on a allied Monster, the Monster is not able to get any turn, this should not happen anymore.

    Timerion and Talika crashes
    In certain conditions, the skills Back in Time and Maca might have caused the game to block, this should not happen anymore.

    Relics (After Hit conditions + Area Effect)
    Fixed an issue that prevented Relics Perks (with After being Hit condition) to trigger with Area Effect skills if MAIN target avoided or was immune to the skills effect. Now the secondary targets will trigger the Perk even if the main one doesn't trigger it.

    Red Monsters
    Monsters that are affected by a reflected skill might change colour and become red! This should not happen anymore.

    Ingenica modify Rune's stats
    Ingenica's skills should not affect anymore Runes %.

    Necromancer Crash
    In certain situations a Necromancer affected by Trait Disabler and Possession can cause the game to block, this should not happen anymore.

    TEAM BATTLEGROUND IMPROVEMENTS

    After the beta we collected data and feedback from the participants and we applied a number of tweaks and improvements that will improve the experience from the next Battleground.
    Thanks everybody for participating and providing us precious feedback.

    posted in Game Updates! read more
  • Tyroz

    Greetings, Monster Masters!

    We are currently rolling out a new version of the game, it might take some days before the 7.0.1 appears in all app stores, so please be patient as you can look forward to a lot of amazing improvements.

    Fixes

    • Turn Order messed up (Monsters not getting turns)
      With this version the issue affecting the timeline and turn orders should be fixed, please let us know if you keep experiencing similar behaviours
    • Visual issue Speed stats (with Team Speed Rune)
      In certain battles, a Monster that had slightly less Speed was able to start the turn before a faster Monster. This was a visual issue that didn’t count correctly some Team Rune stats. In reality the Monsters had the SAME amount of speed and both have 50% chance to start the turn first
    • Extra Turn lost
      In certain conditions, a Monster that was supposed to fight for 2 turns in a row, lose the second turn if a SLOW effect is applied to the enemies during his first turn. This should not happen anymore

    • Necromancer Crash
      Fixed a condition that caused a crash when Necromancer was possessed and used Vaporo Corpori

    • Survival Dungeon Freeze
      Fixed the causes of the freeze for the Survival Dungeon

    • Fatid (used by AI)
      Now the AI will avoid using Taitor Eater on himself!

    posted in Game Updates! read more
  • Tyroz

    Greetings, Monster Masters! We are currently rolling out a new version of the game, it might take some time before the 6.6.4 appears in all app stores, so please be patient as you can look forward to a lot of amazing improvements.

    Polishing

    • Autobattle was added in Multiplayer Mode (PvP)

    • Added iPhone X visual support

    Fixes

    • Better visualization of positions on the Team Race's map.
      During previous Races in certain moment there might have been some inconsistency between the team position and the real location of their icon in the map, this should not happen again.

    • Hatch a Legendary egg now requires a minimum level of 7 for any player

    • PVP Defense team can contains monsters being used in Team Wars and other battle modes
      Some players were still affected by this issue and their Monsters were locked, now this should not happen.

    • Fixed a Visual issue when ranking up a monster to level 100 or higher

    • Fixed a visual issue for the Free Attack point's timer while purchasing a Stamina point in PvP

    • Cells Donation inconsistency fixed
      Sometimes an incorrect amount of Cells was shown as donated, this should not happen again.

    posted in Game Updates! read more
  • Tyroz

    NOTE: Other languages available! Check the in-game FAQ's for more information in your language.

    Chinese / French / German / Italian / Japanese / Spanish / Turkish / Korean / Russian / Portuguese

    Each node in the Warmaster dungeons contains a unique Battle Condition. These can turn the tide of battle in your favor or make it considerably more challenging for you to complete the node!
    Below are details on each Battle Condition and where you can find them within the Warmaster Dungeons

    0_1531922331415_Screen Shot 2018-07-18 at 15.58.32.png
    GORTAK Battle's start Conditions

    Floor 1

    Nodes 1-5 Young Stage + Damage Reduction
    Nodes 6-10 Random Buff
    Nodes 11-15 Trait Disabled
    Nodes 16-20 Random Debuff

    Floor 2

    Nodes 1-5 Young Stage + Damage Reduction
    Nodes 6-10 Trait Disabled
    Nodes 11-15 Random Debuff
    Nodes 16-20 Random Buff
    Nodes 21-25 Control Immunity

    Floor 3

    Nodes 1-2 Trait Disabled
    Nodes 3-7 Control Immunity
    Nodes 8-12 Random Buff
    Nodes 13-17 Random Debuff
    Nodes 18-22 Randomly Controlled
    Nodes 23-27 Control Immunity
    Nodes 28-30 Stunned

    Floor 4

    Nodes 1-2 Cooldowns Activated
    Nodes 3-7 Trait Disabled
    Nodes 8-12 Young Stage + Damage Reduction
    Nodes 13-17 Random Buff
    Nodes 18-22 Area Skill Mirror
    Nodes 23-27 Control Immunity
    Nodes 28-32 Randomly Controlled
    Nodes 33-35 Random Debuff

    Floor 5

    Nodes 1-2 Evasion
    Nodes 3-7 Area Artifact
    Nodes 8-12 Random Buff
    Nodes 13-17 Trait Disabled
    Nodes 18-22 Randomly Controlled
    Nodes 23-27 Cooldowns Activated
    Nodes 28-32 Stunned
    Nodes 33-37 Control Immunity
    Nodes 38-40 Random Debuff

    Floor 6

    Nodes 1-2 Area Artifact
    Nodes 3-7 Random Debuff
    Nodes 8-12 Evasion
    Nodes 13-17 Trait Disabled
    Nodes 18-22 Control Immunity
    Nodes 23-27 Area Skill Mirror
    Nodes 28-32 Randomly Controlled
    Nodes 33-37 Control Immunity
    Nodes 38-42 Young Stage + Damage Reduction
    Nodes 43-45 Stunned

    0_1531922274741_Screen Shot 2018-07-18 at 15.57.25.png

    BARBAEL Battle's start Conditions

    Floor 1

    Nodes 1-5 Young Stage + Damage Reduction
    Nodes 6-10 Random Buff
    Nodes 11-15 Evasion
    Nodes 16-20 Random Debuff

    Floor 2

    Nodes 1-5 Evasion
    Nodes 6-10 Random Buff
    Nodes 11-15 Young Stage + Damage Reduction
    Nodes 16-20 Trait Disabled
    Nodes 21-25 Control Immunity

    Floor 3

    Nodes 1-2 Random Buff
    Nodes 3-7 Random Debuff
    Nodes 8-12 Young Stage + Damage Reduction
    Nodes 13-17 Trait Disabled
    Nodes 18-22 Cooldowns Activated
    Nodes 23-27 Control Immunity
    Nodes 28-30 Randomly Controlled

    Floor 4

    Nodes 1-2 Young Stage + Damage Reduction
    Nodes 3-7 Area Artifact
    Nodes 8-12 Random Buff
    Nodes 13-17 Control Immunity
    Nodes 18-22 Stunned
    Nodes 23-27 Trait Disabled
    Nodes 28-32 Cooldowns Activated
    Nodes 33-35 Random Debuff

    Floor 5

    Nodes 1-2 Random Buff
    Nodes 3-7 Random Debuff
    Nodes 8-12 Young Stage + Damage Reduction
    Nodes 13-17 Trait Disabled
    Nodes 18-22 Area Skill Mirror
    Nodes 23-27 Random Debuff
    Nodes 28-32 Stunned
    Nodes 33-37 Area Artifact
    Nodes 38-40 Random Buff

    Floor 6

    Nodes 1-2 Evasion
    Nodes 3-7 Trait Disabled
    Nodes 8-12 Young Stage + Damage Reduction
    Nodes 13-17 Control Immunity
    Nodes 18-22 Cooldowns Activated
    Nodes 23-27 Random Debuff
    Nodes 28-32 Stunned
    Nodes 33-37 Trait Disabled
    Nodes 38-42 Random Buff
    Nodes 43-45 Area Skill Mirror

    0_1531922393689_Screen Shot 2018-07-18 at 15.59.23.png

    NECROMANCER Battle's start Conditions

    Floor 1

    Nodes 1-5 Random Buff
    Nodes 6-10 Young Stage + Damage Reduction
    Nodes 11-15 Evasion
    Nodes 16-20 Immunity to Control

    Floor 2

    Nodes 1-5 Young Stage + Damage Reduction
    Nodes 6-10 Evasion
    Nodes 11-15 Random Buff
    Nodes 16-20 Trait Disabled
    Nodes 21-25 Random Debuff

    Floor 3

    Nodes 1-2 Young Stage + Damage Reduction
    Nodes 3-7 Trait Disabled
    Nodes 8-12 Random Buff
    Nodes 13-17 Random Debuff
    Nodes 18-22 Stun
    Nodes 23-27 Area Artifact
    Nodes 28-30 Cooldowns Activated

    Floor 4

    Nodes 1-2 Evasion
    Nodes 3-7 Random Buff
    Nodes 8-12 Young Stage + Damage Reduction
    Nodes 13-17 Trait Disabled
    Nodes 18-22 Area Skill Mirror
    Nodes 23-27 Area Artifact
    Nodes 28-32 Stunned
    Nodes 33-35 Random Debuff

    Floor 5

    Nodes 1-2 Young Stage + Damage Reduction
    Nodes 3-7 Control Immunity
    Nodes 8-12 Random Debuff
    Nodes 13-17 Area Artifact
    Nodes 18-22 Area Skill Mirror
    Nodes 23-27 Random Debuff
    Nodes 28-32 Stunned
    Nodes 33-37 Trait Disabled
    Nodes 38-40 Random Buff

    Floor 6

    Nodes 1-2 Young Stage + Damage Reduction
    Nodes 3-7 Control Immunity
    Nodes 8-12 Random Buff
    Nodes 13-17 Area Artifact
    Nodes 18-22 Area Skill Mirror
    Nodes 23-27 Random Debuff
    Nodes 28-32 Stunned
    Nodes 33-37 Control Immunity
    Nodes 38-42 Evasion
    Nodes 43-45 Randomly Controlled

    0_1534779750603_elviras_last.png

    ELVIRA Battle's start Conditions

    Floor 1

    Nodes 1-5 Evasion
    Nodes 6-10 Random Buff
    Nodes 11-15 Young Stage + Damage Reduction
    Nodes 16-20 Random Debuff

    Floor 2

    Nodes 1-5 Young Stage + Damage Reduction
    Nodes 6-10 Random Buff
    Nodes 11-15 Evasion
    Nodes 16-20 Area artifact
    Nodes 21-25 Control Immunity

    Floor 3

    Nodes 1-2 Young Stage + Damage Reduction
    Nodes 3-7 Trait Disabled
    Nodes 8-12 Random Buff
    Nodes 13-17 Area Artifact
    Nodes 18-22 Area Skill Mirror
    Nodes 23-27 Control Immunity
    Nodes 28-30 Stunned

    Floor 4

    Nodes 1-2 Random Buff
    Nodes 3-7 Control Immunity
    Nodes 8-12 Young Stage + Damage Reduction
    Nodes 13-17 Area Artifact
    Nodes 18-22 Area Skill Mirror
    Nodes 23-27 Trait Disabled
    Nodes 28-32 Randomly Controlled
    Nodes 33-35 Random Debuff

    Floor 5

    Nodes 1-2 Young Stage + Damage Reduction
    Nodes 3-7 Area Artifact
    Nodes 8-12 Evasion
    Nodes 13-17 Random Debuff
    Nodes 18-22 Cooldowns Activated
    Nodes 23-27 Trait Disabled
    Nodes 28-32 Area Skill Mirror
    Nodes 33-37 Control Immunity
    Nodes 38-40 Random Buff

    Floor 6

    Nodes 1-2 Random Buff
    Nodes 3-7 Control Immunity
    Nodes 8-12 Young Stage + Damage Reduction
    Nodes 13-17 Area Artifact
    Nodes 18-22 Stunned
    Nodes 23-27 Trait Disabled
    Nodes 28-32 Area Skill Mirror
    Nodes 33-37 Random Debuff
    Nodes 38-42 Evasion
    Nodes 43-45 Randomly Controlled

    0_1537183465645_Thalas1.png
    THALASSA Battle's start Conditions

    Floor 1

    Nodes 1-5 Evasion
    Nodes 6-10 Young Stage + Damage Reduction
    Nodes 11-15 Random Buff
    Nodes 16-20 Random Debuff

    Floor 2

    Nodes 1-5 Random Buff
    Nodes 6-10 Young Stage + Damage Reduction
    Nodes 11-15 Evasion
    Nodes 16-20 Trait DIsabled
    Nodes 21-25 Random Debuff

    Floor 3

    Nodes 1-2 Random Buff
    Nodes 3-7 Area Artifact
    Nodes 8-12 Evasion
    Nodes 13-17 Control Immunity
    Nodes 18-22 Stunned
    Nodes 23-27 Random Debuff
    Nodes 28-30 Area Skill Mirror

    Floor 4

    Nodes 1-2 Young Stage + Damage Reduction
    Nodes 3-7 Trait Disabled
    Nodes 8-12 Random Buff
    Nodes 13-17 Area Artifact
    Nodes 18-22 Area Skill Mirror
    Nodes 23-27 Random Debuff
    Nodes 28-32 Stunned
    Nodes 33-35 Control Immunity

    Floor 5

    Nodes 1-2 Young Stage + Damage Reduction
    Nodes 3-7 Trait Disabled
    Nodes 8-12 Random Buff
    Nodes 13-17 Area Artifact
    Nodes 18-22 Area Skill Mirror
    Nodes 23-27 Random Debuff
    Nodes 28-32 Stunned
    Nodes 33-37 Random Debuff
    Nodes 38-40 Evasion

    Floor 6

    Nodes 1-2 Evasion
    Nodes 3-7 Area Artifact
    Nodes 8-12 Young Stage + Damage Reduction
    Nodes 13-17 Control Immunity
    Nodes 18-22 Area Skill Mirror
    Nodes 23-27 Trait Disabled
    Nodes 28-32 Cooldowns Activated
    Nodes 33-37 Random Debuff
    Nodes 38-42 Random Buff
    Nodes 43-45 Randomly Controlled

    posted in Game Updates! read more
  • Tyroz

    Hello!

    We will release Daily Missions and the changes to the Goals to everyone soon! Get rewarded completing your daily missions simply by performing your Monster Legends daily routine of battling & collecting. If you complete ALL your daily missions you obtain Gems and Ingenica Cells and you can do it every day!
    You can obtain up to 90 gems monthly!

    • The old Mission will now be extended beyond level 15 with new long-term goals that will grant amazing rewards like Relics, Gems, Monsters etc.
    • Adventure Map change - Boss and Mini Boss nodes have now different rewards. The Gems that were previously obtained on these nodes are now obtainable on equivalent Goals.
    • Achievements tab moved to new Goals section and some rewards are slightly re-balanced.

    Totem Changes (live on 03/05/2018)

    We are rebalancing Totem to ensure that his mechanics are consistent with the rest of the game.
    Similar Status Effects don't stack in Monster Legends, as result of this mechanic a monster cannot have 2 stun, 2 poison, 2 damage increase etc. at the same time (the newer will replace the older), but it was possible in the case of Totem.

    For this reason we did the following changes on its skills:
    We have improved the buffs that Totem can grant to its allies:

    • Hounsi Skill, Mahu Mojo and Rites of Voudoun will now apply the status effect Totem Strength Buff, which increases the Damage by 100%

    • Baka Ritual and Sweet Loa will now apply the status effect Totem Stamina Buff, which increases the Total Stamina by 50%

    • Wanga Gift and Hoodoo Trance will now apply the status effect Totem Health Buff, which increases the Total Health by 75%
    • Zombie Beat and Veve Magic will now apply the status effect Totem Life, Power and Stamina Buff, which increases the mentioned stats 25%

    Totem buffs won't stack anymore

    • To be consistent with status effects mechanics

    This changes will go live the 3rd of May.

    posted in Game Updates! read more
  • Tyroz

    Greetings, Monster Masters!

    You have an incredible chance to free one of the best support monster and obtain him.
    Don't waste time, collect the temple scrolls to cast the magic spell that will reveal where Bo Tai is hidden!

    Collect scrolls between April 23rd - April 27th. You must collect at least 5 Temple Scrolls to be able to enter the event. You can find scrolls in the Dungeons, Restricted Dungeons and Time challenges!

    The Progressive Island event starts on April 27th and finishes on April 30th.

    0_1524482869291_gr-temple-scroll_LATEST.png

    posted in Game Updates! read more

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