• Wilmer Cardozo

    Rarities

    • Common Rarity
      Nothing change.

    • Rare Rarity
      Nothing change

    • Mystic/Very Rarity
      Changing the name to mystic.

    • Epic Rarity
      Nothing change

    • Legendary Rarity
      Nothing change

    • Ultimate/Heroic Rarity
      The addition of a new rarity named ultimate level only reached by the ascend mechanic and its made to counter the heroic dragons by the hard work and effort.

    New Rarity Mechanic
    This is a mechanic that will distribute the power level of the dragon and qualifying them based on the rarities.

    • Those values are:
      (1.00 to 1.19 is a Common Dragon), (1.20 to 1.39 is a Rare Dragon),
      (1.40 to 1.59 is a Very Rare/Mystic Dragon), (1.60 to 1.79 is a Epic Dragon),
      (1.80 to 1.99 is a Legendary Dragon), (2.00 to 2.50 is a Ultimate/Heroic Dragon).

    This will act like a porcentage boost and it will affect both stat (attack and Health), here's an example: 1.19 is a 19% boost to health and attack.

    • Example Values:
      Common Example Dragon (Power Level 1.19):
      Health: 10001.19 = 1190
      Damage: 100
      1.19= 119

    This means that every dragon no matter which rarity is: common, rare, epic, etc... can reach the next rank with the next dragon tree mechanic.

    This also has an effect on the Breeding:
    Breeding Changes
    When you breed two dragons you have the chance wich is that the dragon breeded's power level can be stronger than it's parents up to (1.59) no more and if it is lower than 1.00 the lower values doesnt take into account.

    How?
    PL = Power Level
    Example Dragon A (PL) + Example Dragon B (PL) = Example Dragon C (PL/2 +/- 0.05)
    Fire Dragon (1.20) + Fire Dragon (1.50) = Fire Dragon (1.25 +/- 0.05) = Fire Dragon (1.20 to 1.30)

    Ascend (New)
    Here you can increase the power level of your dragon to the new rarity at the exchange of the orbs and ranks:

    • From Common (1.00-1.19) to Rare (1.20)
      You need 50 dragon orbs

    • From Rare (1.20-1.39) to Mystic/Very Rare (1.40)
      You need 100 dragon orbs

    • From Mystic/Very Rare (1.40-1.59) to Epic (1.60)
      You need 200 dragon orbs + (C+ Rank)

    • From Epic (1.60-1.79) to Legendary (1.80)
      You need 400 dragon orbs + (B+ Rank)

    • From Legendary (1.80-1.99) to Heroic/Ultimate (2.50)
      You need 800 dragon orbs + (A+ Rank)

    posted in Ideas Generator read more
  • Wilmer Cardozo

    Investigation Center [IC] (New Building)

    This building is created with the reason to boost building, dragons and other things on the game and this will be made using only a high quantity of gold and time.

    Unlockable at Level 20

    Description:
    With this building you can guide your dragons to the future while you make your dragons investigate certain ways to improve the live in Dragon City.

    Max quantity of this building = 2.
    0 When player is Lvl 0. (Total 0)
    +1 When player is Lvl 20. (Total 1)
    +1 When player reachs Lvl 60. (Total 2)

    This have 3 levels: Small, Medium, Big

    • Small IC:
      Unlockable at Level 20
      Size: 3x3
      Cost: 1M Gold
      Exp: N/A
      Researchs at the same time: 1
      Research Duration: 100%

    • Medium IC:
      Unlockable at Level 40
      Size: 4x3
      Cost: 10M Gold
      Exp: N/A
      Researchs at the same time: 2
      Research Duration: 100%

    • Big IC:
      Unlockable at Level 60
      Size: 4x4
      Cost: 100M Gold
      Exp: N/A
      Researchs at the same time: 3
      Research Duration: 100%

    The bigger the centers are the more space for more research they have and a reduction of research time for the comfortable space where the dragons are going to investigate.

    What you can boost with the IC?
    Here is my friend, they are divided by the building and are unlocked on differents levels also the upgrades of them.

    And each have 3 upgrades to do and when you get all the boost this will improve greatly the experience on dragon city.

    IC Research (Unlocked at Level 20)
    You increase the knowledge of your dragons so that investigations take less time.

    • U.A- Better knowledge (Level 1 to 5) (Unlocked at Level 20)
      You increase the knowledge of your dragons so that investigations last less time. (Boost: Research time reduced a 4%xlevel) [First Time this is free]

    • U.B- Increase of fund [Toggeable form 1 to 5] (Level 1 to 5) (Unlockable at Level 40)
      You can pay more for the research and get a faster research time. (Boost: research time reduced a 10%xlevel but the research cost is increased a 20%xlevel)

    • U.C- Advance on the technology (Level 1 to 5) (Unlockable at Level 80)
      You advance on the dragon evolution new ideas come, some older ones get better other get forgotten but in the end we advance to the future. (Boost: Every IC bonus increased a 2%xlevel)

    Farm Research (Unlocked at Level 20)
    A research to find the best way to produce, take care and how to get the food.

    • U.A- Nice fertilizer (Level 1 to 5)
      Using the best fertilizer to make the palnts grow faster. (Boost: plant production duration reduced a 5%xlevel)

    • U.B- Best Seed at an low cost (Level 1 to 5)
      Getting the best seed for the farm at a lower cost. (Boost: plant cost reduced a 4%xlevel)

    • U.C- A better care can mean more plants (Level 1 to 5)
      Improving the care with the plants on the farm can make them more happy and can produce more food. (Boost: plant production cost increased a 6%xlevel)

    Training Center (Unlocked at Level 30)
    A research to find the best way to train the dragons.

    • U.A- The best teacher (Level 1 to 5)
      Having the best teachers makes your dragon learn faster and better. (Boost: Training a new move takes a 6%xlevel less time)

    • U.B- Technique Effectiveness (Level 1 to 5)
      Training your dragon to land more stronger hits. (Boost: Trained techniques are a 4%xlevel stronger)

    • U.C- N/A

    Dragons Research (Unlocked at Level 40)
    A research to find the best way to make more rich, healthy and make a better diet to the dragons.

    • U.A- Enterprising Dragons (Level 1 to 5)
      Teaching the dragons how to get more gold. (Boost: Dragon give a 5%xlevel gold/min)

    • U.B- A good Diet (Level 1 to 5)
      The best way the feed the dragons without losing too much food on the process. (Boost: feed cost on the dragons is reduced in a 2%xlevel)

    • U.C- Best Training Routine(Level 1 to 5)
      Improving the excercise on the dragons makes them more healhy and more prepared to fight or to take a nice day on the beach. (Boost: Dragon vitality and damage increased a 4%xlevel)

    Habitats Research (Unlocked at Level 50)
    A research to find the best way to make more rich, healthy and make a better diet to the dragons.

    • U.A- A great discount (Level 1 to 5)
      finding real estate dragons with the best prices. (Boost: Habitat cost reduced a 6%xlevel)

    • U.B- Sorting the house a little (Level 1 to 5)
      Sorting the habitats a little so they can hold a little more gold. (Boost: habitats gold capacity increased a 4%xlevel)

    • U.C- Expert architects (Level 1 to 5)
      Get the best architects to produce your habitat with some major improvements. (Boost: habitats construction duration reduced a 4%xlevel and gold capacity increased a 2%xlevel)

    Breeding and eggs Research (Unlocked at Level 60)
    A research to find the best way to make more rich, healthy and make a better diet to the dragons.

    • U.A- Warm nest (Level 1 to 5)
      A extra warmer and comfortable nest. (Boost: Egg hatching time reduced a 4%xlevel)

    • U.B- A better ambient (Level 1 to 5)
      a more comfortable environment is made so that dragons can beed faster. (Boost: Breeding time reduced a 4%xlevel)

    • U.C- The correct breed (Level 1 to 5)
      You research the best ways to get rarer dragons. (Boost: Chance to get a rare dragon increased a 3%xlevel)

    Note: All these bonus are obtained with gold and have duration, wich will be putted by the devs if this get included.

    posted in Ideas Generator read more
  • Wilmer Cardozo

    New Ways to Get Elemental Chips
    Here im adding 1 new way to get Elemental Chips in game and have a small chance (3% or less to get), are the next:

    Habitat Collecting Chips:
    When you have dragons in the elemental habitat it randomly can give your elemental chips an there are the expresion that defines that:

    Elemental Chips= Habitat Level + Dragons

    Habitat Level is that depending on the level of the habitat it will give a certaing numbers of chips when you collect on the habitat.

    The numbers of chips got per level will be: (1 Chip)x( Habitat Level)

    Dragon is that depending on the level, Rarity of the dragon the habitat will give extra chips when you collect on the habitat.

    The numbers of chips got per level will be: Dragon Ratity + Dragon Level

    • Dragon Rarity is the numbers of chips gotten by rarity of the dragons and there are the next:
      (+1 Chips for the Common Rarity), (+2 Chips for the Rare Rarity),
      (+3 Chips for the Very Rare/Mystic Rarity), (+4 Chips for the Epic Rarity),
      (+5 Chips for the Legendary Rarity), (+6 Chips for the Heroic/ Supreme Rarity)

    • Dragon Level is the numbers of chips gotten by level of the dragons and there are the next:
      (+1 Chips for 1-19 Level), (+2 Chips for 20-29 Level), (+3 Chips for 30-39 Level),
      (+4 Chips for 40-49 Level), (+5 Chips for 50-59 Level), (+6 Chips for 60-69 Level)

    With this an example could help us to understand how this will work:

    Level 1 Habitat (Fire): Level 30 Common fire Dragon + Level 30 Legendary Samurai Dragon
    N. of Chips: +1 (chip from the habitat level) + 4 Chips ( 1 From the rarity and +3 form the level)
    +8 Chips (5 from rarity + 3 form the levels)
    = 13 Chips (Small Chance to get)

    New Ways to Get Dragons Orbs
    Here im adding 2 new ways to get Dragons Orbs, with these this will increase the ways we get the dragons orbs:

    1. Beating Dragons (New):
      There's a small chance (5% or less) to get dragon orbs (those from the defeated one) when you defeat one in: arena, league and friend fights; and it will give a quantity of them based on Dragon: Level, Rarity and Rank.
    • Dragon level:
      Depending on its level it will give the next quantity of orbs:
      (+1 Orbs for 1-19 Level), (+2 Orbs for 20-29 Level), (+3 Orbs for 30-39 Level),
      (+4 Orbs for 40-49 Level), (+5 Orbs for 50-59 Level), (+6 Orbs for 60-69 Level)
    • Dragon Rank:
      Depending on its rank it will give the next quantity of orbs:
      (+1 Orbs for C- to C+ Rank ), (+3 Orbs for B- to B+ Rank ), (+5 Orbs for A- to A+ Rank )
    • Dragon Rarity:
      Depending on its rarity it will give the next quantity of orbs:
      (+1 Orbs for the Common Rarity), (+2 Orbs for the Rare Rarity),
      (+3 Orbs for the Very Rare/Mystic Rarity), (+4 Orbs for the Epic Rarity),
      (+5 Orbs for the Legendary Rarity), (+6 Orbs for the Heroic/Ultimate Rarity)

    Example:
    Rank B+ Rare Fire Dragon (Level 20) = 2 Orbs of rarity + 3 orbs of rank + 3 Orbs of level = 8 Orbs

    1. Breeding Dragons (New):
      There's a small chance (1% or less) to get dragon orbs from one or both dragon on the breed when give some orbs and the quantity is +50 orbs.
      Note: if both breeding dragons are the same the chance will increase.

    posted in Ideas Generator read more
  • Wilmer Cardozo

    Greetings to all.

    I've been playing Dragon City for some time and I've come up with a suggestion that can make the game, on my appreciation more better, where i'm going to suggest some changes to the farms.

    The farms are the principal production center of food of the game wich is used to level up the dragons so it's very important.

    Farms will be divided into 3 sizes: Small, Big and Huge.

    And the changes are the next:

    Small Farm: The food produced is of the 100% and duration is a 100%.
    Big Farm: The food produced is of the 150% and the duration 150%.
    Huge Farm: The food produced is of the 200% and the duration is a 200%

    This bonus happens because the more bigger is the farm the more space to put more crops and more duration to plant and collect the crops.

    The crops are on disntict levels:

    [Small Farm (Level 1)]
    Cost: 100 Gold
    Exp: 100 Exp
    Size: 3x3
    Production: 100%
    Crops Duration: 100%

    [Big Farm (Level 20)]
    Cost: 100000 Gold
    Exp: 100 Exp
    Size: 3x4 or 4x3
    Production: 125%
    Crops Duration: 150%

    [Huge Farm (Level 40)]
    Cost: 1000000 Gold
    Exp: 100 Exp
    Size: 4x4
    Production: 150%
    Crops Duration: 200%

    Crops:
    Dragon Bell (level 1) , Hot Dragon Chili (level 5), Caterpillar Lily (level 10), Unicorn Horns (level 15), Ladybird Blossom (level 20), Spike Balls (level 25), Flesh Eaters (level 30), Magic Tulip (level 35), Star Shines (level 40).

    You now can produce the crops on every farm the difference is the size and the duration and production rate.

    This will get a bonus of my next suggestion.

    Habitats Suggestion

    I've been playing Dragon City for some time and I've come up with several ideas that can make the game great and start with the habitats.

    Now some habitats are going to need a higher gold limit so they can raise more and this is where the new function of the elemental chips (which are obtained in several ways that I will add when I create my other ideas) that will have one of its various functions comes in.

    The function that the elemental chips had will be to be able to increase the limit of gold that the habitats of the element of said chip may contain.

    The amount of gold depends on the number of chips used, in this case the values (arbitrarily for all habitats):

    10 chips = 10 gold
    50 chips = 50 gold
    100 chips = 100 gold
    500 chips = 500 gold
    1000 chips = 1000 gold

    Note: the values do not increase you can raise the amount as much as you want but the difficulty may be getting the chips.

    Requirements:

    There is only one requirement and that is that the habitat is Level 3 or higher because otherwise you can not use this option.

    Gym Suggestion

    The only actual use of the gym is to train new moves/techniques to the dragons but i have a new addition to it that can make it a little more versatile also adding to it more levels

    [Small Gym(Level 20)]
    Cost: N/A Gold
    Exp: N/A Exp
    Size: 3x3
    Training Time: 100%
    Dragons Training at the same time: +1 (Total:1)

    [Big Gym (Level 30)]
    Cost: N/A Gold
    Exp: N/A Exp
    Size: 3x4 or 4x3
    Training Time: 100%
    Dragons Training at the same time: +1 (Total:2)

    [Huge Gym (Level 40)]
    Cost: N/A Gold
    Exp: N/A Exp
    Size: 4x4
    Training Time: 100%
    Dragons Training at the same time: +1 (Total:3)

    Requirements:

    There is only one requirement to train the dragon and it is a dragon with level +15 or higher to use each of the trainings.

    What you can do in the Gym?

    There are only two things:

    • Training New Moves [Actual]
      There's simple you can teach your dragon a new move of the 4 offered.

    New Move (To be learned): Move A--- Move B---Move C---Move D

    Older Move (To be forgotten): Move A--- Move B---Move C---Move D

    • Training Ranking Power[New]
      Here you can rank up your dragon without fighting with other of your dragon.

    Requeriments to use it:

    • To the trained dragon: Not Being A+ Rank.

    • To the dragon trainer: Need to be A+ Rank.

    To use it is simple:

    Dragon To be Trained: (Dragon) + Dragon Trainer: (Dragon)

    The duration is 1:00 hr for 1 point.

    ThIs means the next: a dragon (of Level 15 or higher) going from 0 points to 250, it would be 250:00 hrs.

    posted in Ideas Generator read more

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