• xargul

    @david-ml From what i tested unfortunately, mega taunt when combined with skill mirror has some issue: indeed the mega taunt sucks everything you throw at it (in my case removal of positive effects) but one of the other monster reflected the skill which I think is wrong; if you push the logic of mega taunt only Dunn ra should be targeted resulting in the skill mirror of other monsters to not get triggered. Bug or something that was not considered during implementation maybe?

    posted in General Discussion read more
  • xargul

    Tapas Maker: Will instantaneously kills Thalassa and delete the monster from the opponent's account if ranked 4 and above. If no thalasssa is present on the battlefield will kill any monster with a bugged skill or behavior.

    posted in Ideas Generator read more
  • xargul

    That somehow balance the impact of evasion on a fight and it is not a bad thing. Plus only stamina drain relics can bypass it which is easily buffered by stamina gain relics in return so I don't see it as much an issue.

    posted in General Discussion read more
  • xargul

    Could we get an answer to that or was it a sneaky move expected to go unnoticed? @Fox

    posted in General Discussion read more
  • xargul

    @skeelmaster Totally agree. Unless they implement some differences between matchmaking for higher ranked teams and lower ranked (since pools of possible opponents vary hugely according to your rank), there will have to be some concession to make. In any case, no match is impossible to bear on the long run.

    posted in General Discussion read more
  • xargul

    @marianne-van-es The problem is that we already know all these information, what we need is a solution fast. Whether they need to dichotomize the matchmaking system for allowing both lower and higher ranked teams is their problem; that is just not normal to have matchmaking issue each time you lose 1 or 2 players neither is normal that if we want to match we need to recruit proxy accounts as fillers to have a proper number of players (no fun for us or these fillers since they would likely not even get a turn in the war they would help us to match). SP 's reactivity is still too slow on this matter, whatever amount of effort they put in it, it is still not good enough. Race, holidays or whatever still does not justify the persisting issue as well and that really bothers a good number of players.

    posted in General Discussion read more
  • xargul

    @testcyp With Sherazar, Ekto's attacker would not be able to miss even if he wanted to..

    posted in General Discussion read more
  • xargul

    The big deal is indeed consistency within control effects. Recently frozen was introduced as well as the change that allowed freeze/stun immunity to protect against their megaversion: this was not a small change in the game meta and they should finish the job asap regarding possession. It was said, it should be done that's all. In my opinion it should be prioritized over the whining of a few cry babies who lost because of specials triggers (without counting the times specials was to their advantage as well of course). I don't mind the change over special probability to occur but it should have been done after, that's all what i think.

    posted in General Discussion read more
  • xargul

    This recently possessed should have been given priority over the changes in specials probability to trigger. It was promised months ago already.

    posted in General Discussion read more
  • xargul

    I am ready to understand people getting disappointed for having something different than what they expected but so far Shademoon has not been nerfed in any way, he is not even available in the game yet. He still does what is described in his official description and dodge area attacks (though I agree this description should have been made clearer). Now he is likely to work the way Kozorg works which means the 1 turn mentioned is misleading: on his first move (at the battle's start) he will have the dodge area status caster, once his first move is done he will still be under his status caster dodge area. That still makes him a huge threat for whoever knows how to play: you have to choose either targeting him and leave his teammates or strip him from his status caster, or target his mates but takes the risk to get hammered by him when he moves. He is a great attacker relatively fast, good amount of life, can hit pretty hard, get under evasion, kills anything that is in the spirit books. He has an Aoe guard down + extra turn that can be followed by an Aoe 50% stun that will ensure you stun everyone. You have plenty of ways to use him especially that now you can play around with different skillsets. I would like people think a bit first before complaining too much. Look at this monster, he may not be what you expected but he is still definitely a great attacker, no doubt about that.

    posted in Monster Discussion read more

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